Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2004
DOI: 10.1145/985692.985741
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Off-task behavior in the cognitive tutor classroom

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Cited by 320 publications
(229 citation statements)
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References 12 publications
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“…It may be interesting and productive to investigate changes in motivational factors associated with adding worked examples to tutors, for instance, does doing so reduce "gaming the system" behaviors (Baker et al 2004)?…”
Section: Discussionmentioning
confidence: 99%
“…It may be interesting and productive to investigate changes in motivational factors associated with adding worked examples to tutors, for instance, does doing so reduce "gaming the system" behaviors (Baker et al 2004)?…”
Section: Discussionmentioning
confidence: 99%
“…We collected data regarding student affective states using the quantitative field observation methods discussed in Baker, et al [1]. The observations were carried out by a team of six observers, working in pairs.…”
Section: Quantitative Field Observationsmentioning
confidence: 99%
“…Some types of poor metacognitive decisions include avoiding or misusing help [1,16] and attempting to obtain correct answers without thinking through the material (termed "gaming the system" [4,5]). There is evidence that these types of unproductive metacognitive decisions negatively affect learning.…”
Section: Metacognition In Intelligent Tutoring Systemsmentioning
confidence: 99%
“…Specifically, this detector identifies whether a student is attempting to game the system -attempting to succeed on the assigned problems by systematically exploiting properties and regularities in the system, rather than by thinking about the material. Gaming the system has been found to have a greater negative impact on learning than several types of off task behaviors [5]. Once the system detects that a student is gaming, the system can then adapt to encourage the student to use the software more appropriately.…”
Section: The Gaming Detectormentioning
confidence: 99%
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