2019
DOI: 10.1111/cgf.13858
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Offline Deep Importance Sampling for Monte Carlo Path Tracing

Abstract: Although modern path tracers are successfully being applied to many rendering applications, there is considerable interest to push them towards ever‐decreasing sampling rates. As the sampling rate is substantially reduced, however, even Monte Carlo (MC) denoisers–which have been very successful at removing large amounts of noise–typically do not produce acceptable final results. As an orthogonal approach to this, we believe that good importance sampling of paths is critical for producing better‐converged, path… Show more

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Cited by 20 publications
(42 citation statements)
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“…Instead of using light-field-space features for imagespace denoising, another category of research aims to directly reconstruct the denoised incident radiance field, i.e., the local light field at each pixel, for advanced goals such as unbiased path guiding [40][41][42]. We cover such works in Section 5.4.…”
Section: Light Field Spacementioning
confidence: 99%
See 1 more Smart Citation
“…Instead of using light-field-space features for imagespace denoising, another category of research aims to directly reconstruct the denoised incident radiance field, i.e., the local light field at each pixel, for advanced goals such as unbiased path guiding [40][41][42]. We cover such works in Section 5.4.…”
Section: Light Field Spacementioning
confidence: 99%
“…Bako et al [40] noted that even modern deep learning-based MC denoisers do not produce acceptable final results for high-quality rendering, and turned to the recent path guiding techniques that aim to predict the incident radiance field at each pixel, which enables use of a guided probability distribution function (PDF) for first-bounce importance sampling. While existing path guiding approaches involve expensive online learning and offer benefits only at high sample counts, the authors proposed an offline, scene-independent deep learning-based approach that can importance-sample first-bounce light paths for general scenes.…”
Section: Radiance Field Reconstructionmentioning
confidence: 99%
“…However, the online learning process is relatively slow, which results in noisy sampling maps for a long time, restricting the guiding efficiency. Bako et al [2019] leverages offline deep learning, but it can only guide the first bounce, which naturally cannot outperform traditional online methods for such a scene with strong global illumination. Ruppert et al [2020] introduces parallax compensation and uses mixture models (VMMs) to represent sampling distributions.…”
Section: Rath Et Almentioning
confidence: 99%
“…Previous methods [Müller et al 2017;Rath et al 2020;Ruppert et al 2020] often require a slow online learning process to obtain accurate sampling distributions for path guiding. While some recent works [Bako et al 2019;Zhu et al 2020b] use offline-trained neural networks, their methods require large system memory and can only reconstruct sampling distributions at a low resolution, restricting the accuracy and efficiency of path guiding.…”
Section: Introductionmentioning
confidence: 99%
“…Path guiding : Path guiding is an adaptive importance sampling method that learns the distributions of the incoming radiance or the importance prior to sampling. The precomputed distributions are represented by a Gaussian mixture model (GMM) [VKv∗14, HEV∗16], an adaptive tree structure [MGN17], or deep neural networks [MMR∗19, BMDS19]. Since these methods are orthogonal to our work, path guiding can be combined with our method for efficient sampling of sub‐paths.…”
Section: Related Workmentioning
confidence: 99%