2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2020
DOI: 10.1109/coginfocom50765.2020.9237848
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On a Model of the First National Theater of Hungary in MaxWhere

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Cited by 8 publications
(4 citation statements)
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“…Some years later we discovered the MaxWhere Seminar System (MaxWhere 2022) and its innovative applications (see e.g. Gilányi et al, 2020;Rácz et al, 2020).…”
Section: The Basic Framework and Main Development Stages Of The Projectmentioning
confidence: 99%
“…Some years later we discovered the MaxWhere Seminar System (MaxWhere 2022) and its innovative applications (see e.g. Gilányi et al, 2020;Rácz et al, 2020).…”
Section: The Basic Framework and Main Development Stages Of The Projectmentioning
confidence: 99%
“…MaxWhere is already widely used in education, based on its capabilities for information sharing, visualization and simulation (Kuczmann and Budai, 2019;Rácz et al, 2020), therefore it is a strong candidate for replacing or at least supplementing traditional educational methods. It has been shown that users of MaxWhere can perform certain very common digital workflows with 30 percent less user operations and up to 80 percent less "machine operations" (by providing access to workflows at a higher level of abstraction) (Horvath and Sudar, 2018), and in 50 percent less time (Lampert et al, 2018), due to the ability to display different content types at the same time.…”
Section: Dashboard Layouts In Existing Virtual Reality Platformsmentioning
confidence: 99%
“…From the beginning, we have laid great stress on the mapping and visualization of the library content in the virtual 3D space the characteristics of which have been thoroughly investigated and analyzed by a lot of studies. We found especially useful for our project the presentation of virtual buildings in the 3D space [19,27], the use of 3D VR as an effective virtual learning environment [20,21], and the psychological aspects of the 3D environment [5,6] but the number of such investigations is substantially increasing [15,16]. The virtual library project was originally intended to bring together, arrange and show relevant verbal and multimedia materials in the 3D virtual space about the Great Library of Alexandria and Greek literary texts in English (e.g.…”
Section: Introductionmentioning
confidence: 99%