2006
DOI: 10.1162/pres.2006.15.2.218
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On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part I

Abstract: -This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications

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Cited by 72 publications
(49 citation statements)
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“…The interactive services include many kinds of applications (for example, virtual/augmented reality, voice interaction, interactive groupware, etc. ), and a maximum one-way delay of 100 [ms] is required by the interactive application with the highest sensitivity [18].…”
Section: Performance Measuresmentioning
confidence: 99%
“…The interactive services include many kinds of applications (for example, virtual/augmented reality, voice interaction, interactive groupware, etc. ), and a maximum one-way delay of 100 [ms] is required by the interactive application with the highest sensitivity [18].…”
Section: Performance Measuresmentioning
confidence: 99%
“…They offer the realization of simulated virtual worlds that embody a modern extension of communication, encompassing the concepts of shared time, space and presence [2]. The definition of DIAs includes a wide range of applications that have seen rapid advances in technology and global popularity due to the widespread availability and ease-ofuse of the Internet [3,4].…”
Section: Introductionmentioning
confidence: 99%
“…High latency and low network bandwidth capacity represent the largest contributors to the difficulties faced by DIAs in supporting dynamic shared state consistency, potential scalability and real-time interactivity. A wide variety of techniques exist that aim to reduce the amount of network traffic transmitted during the execution of a DIA [2][3][4]. One of the most commonly used techniques is the predictive contract mechanism known as dead reckoning.…”
Section: Introductionmentioning
confidence: 99%
“…INTRODUCTION A Distributed Interactive Application (DIA) is a computer program which enables geographically dispersed users to act in real-time in a simulated environment to perform interactive tasks [1,2]. Over the past three decades, three distinctive classes of DIAs have come to the fore, namely military simulations, networked virtual environments and online multiplayer computer games (MCGs) [2].…”
mentioning
confidence: 99%
“…Over the past three decades, three distinctive classes of DIAs have come to the fore, namely military simulations, networked virtual environments and online multiplayer computer games (MCGs) [2].…”
mentioning
confidence: 99%