2011
DOI: 10.1007/s10676-011-9281-7
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On crimes and punishments in virtual worlds: bots, the failure of punishment and players as moral entrepreneurs

Abstract: This paper focuses on the role of punishment as a critical social mechanism for cheating prevention in MMORPGs. The role of punishment is empirically investigated in a case study of the MMORPG Tibia (http://www.tibia.com) and by focusing on the use of bots to cheat. We describe the failure of punishment in Tibia, which is perceived by players as one of the elements facilitating the proliferation of bots. In this process some players act as a moral enterprising group contributing to the reform of the game rules… Show more

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Cited by 7 publications
(8 citation statements)
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“…Thus, in most MMORPGs the use of bots is forbidden by legal documents such as Terms of Service (ToS) (De Paoli & Kerr, 2010). Companies therefore need to tell apart bots from human players in order to apply punishing measures such as bans or deletion of cheating accounts (De Paoli & Kerr, 2012). MMORPGs constitute an excellent empirical field to study OTTs.…”
Section: Mmorpgs As Empirical Fieldmentioning
confidence: 99%
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“…Thus, in most MMORPGs the use of bots is forbidden by legal documents such as Terms of Service (ToS) (De Paoli & Kerr, 2010). Companies therefore need to tell apart bots from human players in order to apply punishing measures such as bans or deletion of cheating accounts (De Paoli & Kerr, 2012). MMORPGs constitute an excellent empirical field to study OTTs.…”
Section: Mmorpgs As Empirical Fieldmentioning
confidence: 99%
“…Players are thus encouraged to become moral entrepreneurs (De Paoli & Kerr, 2012). Most games include among reportable rule violations also the use of bots.…”
Section: Mmorpgs As Empirical Fieldmentioning
confidence: 99%
See 1 more Smart Citation
“…In studies conducted by the author, it has been possible to observe players complaining about the effects of bots, such as unbalancing the economy due to increased illegal productivity, or the transformation of MMOGs to a mere accumulation process (see De Paoli, 2012;De Paoli & Kerr, 2012). Something that these processes trigger is a sense of annihilation of the game.…”
Section: Will Mmogs Be Dominated By Such Super-intelligent Bots?mentioning
confidence: 99%
“…play-time) than human players (De Paoli, 2012). Due to the difficulties arising from the competition with bots, players often advocate for strong measures against their diffusion, such as harsh punishments (De Paoli and Kerr, 2012) or use of monitoring software (De Paoli and Kerr, 2010;Kerr, De Paoli, & Keatinge, 2014 In summary, bots in MMOGs are "illegal and cheating helpers" of humans who can boost their game productivity with automation. Bots are also rudimentary forms of AIs that seek to pass as humans, avoiding detection from monitoring software often used by game companies.…”
Section: Introductionmentioning
confidence: 99%