“…play-time) than human players (De Paoli, 2012). Due to the difficulties arising from the competition with bots, players often advocate for strong measures against their diffusion, such as harsh punishments (De Paoli and Kerr, 2012) or use of monitoring software (De Paoli and Kerr, 2010;Kerr, De Paoli, & Keatinge, 2014 In summary, bots in MMOGs are "illegal and cheating helpers" of humans who can boost their game productivity with automation. Bots are also rudimentary forms of AIs that seek to pass as humans, avoiding detection from monitoring software often used by game companies.…”