2015
DOI: 10.1108/s0193-230620150000018003
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On Replication and Perturbation of the McKelvey and Palfrey Centipede Game Experiment

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Cited by 6 publications
(11 citation statements)
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“…The four‐move centipede game is identical to the one in Figure , with the only difference that ends at node 4 where players may end with payoffs of 6.40 and 1.60, respectively, if they both play “Pass” at all nodes. We use the data from the McKelvey and Palfrey () four‐move game, as well as data from Treatment 1 in Cox and James () who replicate McKelvey and Palfrey (). The results are reported in Table and confirm the conclusions of the analysis above.…”
Section: Resultsmentioning
confidence: 99%
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“…The four‐move centipede game is identical to the one in Figure , with the only difference that ends at node 4 where players may end with payoffs of 6.40 and 1.60, respectively, if they both play “Pass” at all nodes. We use the data from the McKelvey and Palfrey () four‐move game, as well as data from Treatment 1 in Cox and James () who replicate McKelvey and Palfrey (). The results are reported in Table and confirm the conclusions of the analysis above.…”
Section: Resultsmentioning
confidence: 99%
“… Note : The abbreviations correspond to the data from the original study: MP92‐4 McKelvey and Palfrey () and CJ Cox and James ().…”
Section: Resultsmentioning
confidence: 99%
“…It is difficult to pinpoint the precise reason for this, because Cox and James (2012) used a complex experimental design incorporating several unusual features at once, including incomplete payoff information, a Take-it-or-leave-it payoff function, zero payoffs for all if no player defected, and clock timing. Furthermore, follow-up research by the same authors (Cox & James, 2015) investigating four-move Centipede games produced contradictory results. In contrast to their earlier study, game versions with time pressure and clock format did not yield lower cooperation levels than the control condition.…”
Section: Incomplete Information the Vast Majority Of Experimental Cementioning
confidence: 99%
“…Another class of payoff functions that induces highly competitive behaviour includes those in which a player who defects invariably receives the entire accumulated payoff, leaving nothing for the co-player. Only five experimental studies have investigated such Take-it-or-leave-it Centipede games (Cox & James, 2012;Cox & James, 2015;Huck & Jehiel, 2004;Krockow, Pulford, & Colman, 2015;Mcintosh, Shogren, & Moravec, 2009). Cox and James reported one of the lowest levels of cooperation ever found.…”
Section: Summary Measuresmentioning
confidence: 99%
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