2010
DOI: 10.1137/080720826
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On the Complexity of Nash Equilibria and Other Fixed Points

Abstract: We reexamine what it means to compute Nash equilibria and, more generally, what it means to compute a fixed point of a given Brouwer function, and we investigate the complexity of the associated problems. Specifically, we study the complexity of the following problem: given a finite game, Γ, with 3 or more players, and given > 0, compute an approximation within of some (actual) Nash equilibrium. We show that approximation of an actual Nash Equilibrium, even to within any non-trivial constant additive factor < … Show more

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Cited by 219 publications
(432 citation statements)
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“…A main reason is the PPAD-completeness results for computing an exact NE, for normal-form games [6,10] (the latter paper extends the hardness also to fully polynomial-time approximation schemes (FPTAS)), and recently also for anonymous games with 7 strategies [7]. The FIXP-completeness results of [18] for multiplayer games show an algebraic obstacle to the task of writing down a useful description of an exact equilibrium. On the other hand, there exists a subexponential-time algorithm to find an ǫ-NE in normal-form games [25], raising the well-known open question of the possible existence of a PTAS for these games.…”
Section: Related Workmentioning
confidence: 99%
“…A main reason is the PPAD-completeness results for computing an exact NE, for normal-form games [6,10] (the latter paper extends the hardness also to fully polynomial-time approximation schemes (FPTAS)), and recently also for anonymous games with 7 strategies [7]. The FIXP-completeness results of [18] for multiplayer games show an algebraic obstacle to the task of writing down a useful description of an exact equilibrium. On the other hand, there exists a subexponential-time algorithm to find an ǫ-NE in normal-form games [25], raising the well-known open question of the possible existence of a PTAS for these games.…”
Section: Related Workmentioning
confidence: 99%
“…The problem also appears to be significantly harder in finite games with three or more players [41]. Despite its seemingly infinite solution space, Problem 4.1 admits a finite brute-force search algorithm.…”
Section: Problem 41 (Computing Mixed Nash Equilibria Of Bimatrix Games)mentioning
confidence: 99%
“…[9,24,54,77,137]), normal-form games with three or more players [41], compactly represented games (e.g. [31,72,102,118]), stochastic games (surveyed by Johnson [63, §2] and Yannakakis [140, §2]), and cooperative games (e.g.…”
Section: Omitted Topicsmentioning
confidence: 99%
“…We focus on the two-player ("bimatrix") case, where the input is two m × n payoff matrices (one for each player) with integer entries; with three or more players, the problem appears to be harder in a precise complexity-theoretic sense [15]. We emphasize that the two payoff matrices are completely unrelated, and need not be "zero-sum" like in Rock-Paper-Scissors.…”
Section: Complexity Of Equilibrium Computationmentioning
confidence: 99%