We define Recursive Markov Chains (RMCs), a class of finitely presented denumerable Markov chains, and we study algorithms for their analysis. Informally, an RMC consists of a collection of finite-state Markov chains with the ability to invoke each other in a potentially recursive manner. RMCs offer a natural abstract model for probabilistic programs with procedures. They generalize, in a precise sense, a number of well studied stochastic models, including Stochastic Context-Free Grammars (SCFG) and Multi-Type Branching Processes (MT-BP).We focus on algorithms for reachability and termination analysis for RMCs: what is the probability that an RMC started from a given state reaches another target state, or that it terminates? These probabilities are in general irrational, and they arise as (least) fixed point solutions to certain (monotone) systems of nonlinear equations associated with RMCs. We address both the qualitative problem of determining whether the probabilities are 0, 1 or in-between, and the quantitative problems of comparing the probabilities with a given bound, or approximating them to desired precision.We show that all these problems can be solved in PSPACE using a decision procedure for the Existential Theory of Reals. We provide a more practical algorithm, based on a decomposed version of multi-variate Newton's method, and prove that it always converges monotonically to the desired probabilities. We show this method applies more generally to any monotone polynomial system. We obtain polynomial time algorithms for various special subclasses of RMCs. Among these: for SCFGs and MT-BPs (equivalently, for 1-exit RMCs) the qualitative problem can be solved in P-time; for linearly-recursive RMCs the probabilities are rational and can be computed exactly in P-time.We show that our PSPACE upper bounds cannot be substantially improved without a breakthrough on longstanding open problems: the square-root sum problem and an arithmetic circuit decision problem which captures P-time on the unit-cost rational arithmetic RAM model. We show that these problems reduce to the qualitative problem and to the approximation problem (to within any nontrivial error) for termination probabilities of general RMCs, and to the quantitative decision problem for termination (extinction) of SCFGs (MT-BPs).
We reexamine what it means to compute Nash equilibria and, more generally, what it means to compute a fixed point of a given Brouwer function, and we investigate the complexity of the associated problems. Specifically, we study the complexity of the following problem: given a finite game, Γ, with 3 or more players, and given > 0, compute an approximation within of some (actual) Nash equilibrium. We show that approximation of an actual Nash Equilibrium, even to within any non-trivial constant additive factor < 1/2 in just one desired coordinate, is at least as hard as the long standing square-root sum problem, as well as a more general arithmetic circuit decision problem that characterizes P-time in a unit-cost model of computation with arbitrary precision rational arithmetic; thus placing the approximation problem in P, or even NP, would resolve major open problems in the complexity of numerical computation. We show similar results for market equilibria: it is hard to estimate with any nontrivial accuracy the equilibrium prices in an exchange economy with a unique equilibrium, where the economy is given by explicit algebraic formulas for the excess demand functions. We define a class, FIXP, which captures search problems that can be cast as fixed point computation problems for functions represented by algebraic circuits (straight line programs) over basis {+, * , −, /, max, min} with rational constants. We show that the (exact or approximate) computation of Nash equilibria for 3 or more players is complete for FIXP. The price equilibrium problem for exchange economies with algebraic demand functions is another FIXPcomplete problem. We show that the piecewise linear fragment of FIXP equals PPAD. Many other problems in game theory, economics, and probability theory, can be cast as fixed point problems for such algebraic functions. We discuss several important such problems: computing the value of Shapley's stochastic games, and the simpler games of Condon, extinction probabilities of branching processes, probabilities of stochastic context-free grammars, and termination probabilities of Recursive Markov Chains. We show that for some of them, the approximation, or even exact computation, problem can be placed in PPAD, while for others, they are at least as hard as the square-root sum and arithmetic circuit decision problems.
We define Recursive Markov Chains (RMCs), a class of finitely presented denumerable Markov chains, and we study algorithms for their analysis. Informally, an RMC consists of a collection of finite-state Markov chains with the ability to invoke each other in a potentially recursive manner. RMCs offer a natural abstract model for probabilistic programs with procedures. They generalize, in a precise sense, a number of well studied stochastic models, including Stochastic Context-Free Grammars (SCFG) and Multi-Type Branching Processes (MT-BP).We focus on algorithms for reachability and termination analysis for RMCs: what is the probability that an RMC started from a given state reaches another target state, or that it terminates? These probabilities are in general irrational, and they arise as (least) fixed point solutions to certain (monotone) systems of nonlinear equations associated with RMCs. We address both the qualitative problem of determining whether the probabilities are 0, 1 or in-between, and the quantitative problems of comparing the probabilities with a given bound, or approximating them to desired precision.We show that all these problems can be solved in PSPACE using a decision procedure for the Existential Theory of Reals. We provide a more practical algorithm, based on a decomposed version of multi-variate Newton's method, and prove that it always converges monotonically to the desired probabilities. We show this method applies more generally to any monotone polynomial system. We obtain polynomial time algorithms for various special subclasses of RMCs. Among these: for SCFGs and MT-BPs (equivalently, for 1-exit RMCs) the qualitative problem can be solved in P-time; for linearly-recursive RMCs the probabilities are rational and can be computed exactly in P-time.We show that our PSPACE upper bounds cannot be substantially improved without a breakthrough on longstanding open problems: the square-root sum problem and an arithmetic circuit decision problem which captures P-time on the unit-cost rational arithmetic RAM model. We show that these problems reduce to the qualitative problem and to the approximation problem (to within any nontrivial error) for termination probabilities of general RMCs, and to the quantitative decision problem for termination (extinction) of SCFGs (MT-BPs).
Recursive state machines (RSMs) enhance the power of ordinary state machines by allowing vertices to correspond either to ordinary states or to potentially recursive invocations of other state machines. RSMs can model the control flow in sequential imperative programs containing recursive procedure calls. They can be viewed as a visual notation extending Statecharts-like hierarchical state machines, where concurrency is disallowed but recursion is allowed. They are also related to various models of pushdown systems studied in the verification and program analysis communities.After introducing RSMs and comparing their expressiveness with other models, we focus on whether verification can be efficiently performed for RSMs. Our first goal is to examine the verification of linear time properties of RSMs. We begin this study by dealing with two key components for algorithmic analysis and model checking, namely, reachability (Is a target state reachable from initial states?) and cycle detection (Is there a reachable cycle containing an accepting state?). We show that both these problems can be solved in time O ( n θ 2 ) and space O ( n θ), where n is the size of the recursive machine and θ is the maximum, over all component state machines, of the minimum of the number of entries and the number of exits of each component. From this, we easily derive algorithms for linear time temporal logic model checking with the same complexity in the model. We then turn to properties in the branching time logic CTL*, and again demonstrate a bound linear in the size of the state machine, but only for the case of RSMs with a single exit node.
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