Proceedings of the 29th ACM International Conference on Design of Communication 2011
DOI: 10.1145/2038476.2038485
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On the design and player satisfaction evaluation of an immersive gestural game

Abstract: The role of human-computer interaction technologies has become a prominent factor that most can determine the successful introduction of new computer games. Players, in fact, wish to experience playful exchanges with the objects and characters that compose games. To reach this aim, new technologies have come into the play that comprise the use of video cameras and gesture recognition software. The great news is that such types of technologies could be exploited not only while playing at home on a console, but … Show more

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Cited by 7 publications
(2 citation statements)
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“…We discussed on how to augment the interaction degree of AR mobile apps by exploiting interactions occurring between multiple users and virtual objects [11]. We applied such ideas to the design of a game that celebrates the foundation of the Academy of Science of the University of Bologna.…”
Section: Discussionmentioning
confidence: 99%
“…We discussed on how to augment the interaction degree of AR mobile apps by exploiting interactions occurring between multiple users and virtual objects [11]. We applied such ideas to the design of a game that celebrates the foundation of the Academy of Science of the University of Bologna.…”
Section: Discussionmentioning
confidence: 99%
“…In fact, vision-based approaches may overcome the major problems of the hardware used because they will address the limitations of the device such as restricted motion capture range and carrying an uncomfortable attachment. For example, the results of hand follower algorithms proposed in [30] and [31] can be easily converted to our gesture representation and can be fed to the recognizer machines. It is even possible to extend the usage area of our approach to the public spaces using the hand segmentation and recognition approaches described in [32] that generate hand coordinates, which is sufficient for us to recognize hand gestures.…”
Section: Introductionmentioning
confidence: 99%