2016
DOI: 10.18488/journal.23/2016.5.1/23.1.8.19
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On the Effect of Second Life (An Online Virtual World) on Pre-Intermediate Iranian EFL Learners Listening and Speaking Abilities

Abstract: The current study aims at investigating the effect of Second Life (an Online Virtual World) on Iranian EFL learners' listening and speaking abilities. In addition, the researchers want to find out the different effect of Second Life on EFL learners' listening and speaking abilities. The participants consisted of 50 pre-intermediate Iranian EFL learners selected from 80 students based on their score in tests. They were divided into two groups, one experimental and one control group. In order to collect data, tw… Show more

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Cited by 3 publications
(6 citation statements)
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“…The Dependent Variable used in the study (Güzel & Aydin, 2016;(Jacob, 2012); (Kruk, 2014); (Lan & Kan, 2016); (Shahri & Ashraf, 2016);…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The Dependent Variable used in the study (Güzel & Aydin, 2016;(Jacob, 2012); (Kruk, 2014); (Lan & Kan, 2016); (Shahri & Ashraf, 2016);…”
Section: Discussionmentioning
confidence: 99%
“…Oral communication performance (Shahri & Ashraf, 2016); (Levak & Son, 2016); Listening and speaking Skills (Kruk, 2014); Grammar (Jacob, 2012)…”
Section: Table 3 the Dependent Variables Of The Studies Included In M...mentioning
confidence: 99%
“…(Kruk, 2014) concluded that the three-dimension environment increased student motivation and attention because they experienced something different in learning grammar. Similarly, (Shahri & Ashraf, 2016) revealed the provided environment lead student more enthusiastically took part in learning speaking, communicating, and sharing their knowledge with each other.…”
Section: Studies Of Three-dimensional Virtual World Teaching and Lear...mentioning
confidence: 95%
“…The 3D virtual world has been applied as a teaching tool in particular language skills, including vocabulary, speaking, listening, reading, writing, and grammar (Ahmet & Cavas, 2020;Kruk, 2014;Shahri & Ashraf, 2016). However, the previous studies only examine the effect of 3D virtual world on various students' skills and none of them has discussed the teacher's perspective on using this technology which is also crucial since teacher is the first medium in presenting the technology to the student.…”
Section: Introductionmentioning
confidence: 99%
“…Utilizing virtual games is one innovative alternative to help foreign language learners to go beyond space and time limits and reach native speakers of the target languages. Previous studies have yielded positive gains in implementing online games (Alshumaimeri et al, 2019;Ashely-Welbeck & Vlachopoulos, 2020;Blake, 2011;Chen, 2016;Güzel & Aydin, 2016;Kongmee, et al, 2011;Peixoto et al, 2021;Shahri & Ashraf, 2016;Sykes & Reinhardt, 2013;Sylvé n & Sundqvist, 2012).…”
mentioning
confidence: 99%