2016
DOI: 10.1007/978-3-319-46487-9_11
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On Volumetric Shape Reconstruction from Implicit Forms

Abstract: International audienceIn this paper we report on the evaluation of volumetric shape reconstruction methods that consider as input implicit forms in 3D. Many visual applications build implicit representations of shapes that are converted into explicit shape representations using geometric tools such as the Marching Cubes algorithm. This is the case with image based reconstructions that produce point clouds from which implicit functions are computed, with for instance a Poisson reconstruction approach. While the… Show more

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Cited by 5 publications
(3 citation statements)
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References 40 publications
(56 reference statements)
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“…Another limitation is the requirement that the input triangulation is a faithful approximation of the domain. This inhibits the application of this approach to implicit forms [Wang et al 2016], noisy inputs [Mederos et al 2005], or unclean geometries [Attene et al 2013]. In particular, the algorithm does not fill holes or undesirable cracks in non-watertight inputs [Kumar et al 2008].…”
Section: Limitationsmentioning
confidence: 99%
“…Another limitation is the requirement that the input triangulation is a faithful approximation of the domain. This inhibits the application of this approach to implicit forms [Wang et al 2016], noisy inputs [Mederos et al 2005], or unclean geometries [Attene et al 2013]. In particular, the algorithm does not fill holes or undesirable cracks in non-watertight inputs [Kumar et al 2008].…”
Section: Limitationsmentioning
confidence: 99%
“…3)? We investigate this direction with a volumetric representation from centroidal Voronoi tessellations that haven shown some recent success in various applications [51], [52], i.e. s is a CVT cell.…”
Section: Cvt-based Featuresmentioning
confidence: 99%
“…Although MC would also work in our case we consider instead a different strategy that addresses some of the limitations of MC: MC is based on a regular discretization of the space and hence dilutes precision inside the shape, unless a specific strategy such as subdivision is applied at the surface; MC is not guaranteed to provide manifold meshes, again unless specific and costly additional steps are performed. In contrast we built on recent works on Voronoi Tesselation [41] showing that better precision can be obtained with discretizations of shapes instead of space. We devise a simple yet efficient version of Voronoi Tesselation that specifically accomodates multi-view capture scenarios.…”
Section: Shape Mesh Generationmentioning
confidence: 99%