This article outlines the original design and implementation of a virtual reality simulation for use in a college practice class. The simulation functions as a training opportunity and quick assessment of group leadership skills. VR headset makers like HTC, Oculus, or smart phone set-ups provide high-fidelity, immersive experiences, and this simulation was designed from the ground up to provide a unique set of situations for a specific class. In combination with the VR component, an immediate debrief with students afterwards connects the process in order to link theory and practice. The simulation was prototyped and built in five phases. This article covers lessons learned from each of the five phases: starting costs and equipment, partnerships, basic concept design, freelance developer hiring, and recommendations for course implementation.