26th European Conference on Pattern Languages of Programs 2021
DOI: 10.1145/3489449.3490003
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Online Education Patterns, Part 1

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Cited by 7 publications
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“…A design pattern describes reoccurring problems or design challenges in a given context, many design instructions and design patterns resemble Alexander et al's Pattern Language approach. Potential patterns are mined from seven disciplines, they are architecture and urban planning [2,34], spatial design [5][6][7][8][9][10][11][12], HCI design [35][36][37][38][39][40], game design [33,[41][42][43], E-learning [15,17,19,32,[44][45][46], collaboration and co-creation [47][48][49], and creative thinking and innovation [49][50][51][52][53], in total 35 sources.…”
Section: Design Patterns For Hybrid Creative Learning Spacesmentioning
confidence: 99%
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“…A design pattern describes reoccurring problems or design challenges in a given context, many design instructions and design patterns resemble Alexander et al's Pattern Language approach. Potential patterns are mined from seven disciplines, they are architecture and urban planning [2,34], spatial design [5][6][7][8][9][10][11][12], HCI design [35][36][37][38][39][40], game design [33,[41][42][43], E-learning [15,17,19,32,[44][45][46], collaboration and co-creation [47][48][49], and creative thinking and innovation [49][50][51][52][53], in total 35 sources.…”
Section: Design Patterns For Hybrid Creative Learning Spacesmentioning
confidence: 99%
“…• Patterns in Spatial Design: 49 pattern candidates [10] • Patterns in HCI Design: 112 pattern candidates [36,39] • Patterns in Game Design: 126 pattern candidates [43] • Patterns in E-learning: 36 pattern candidates [46] Figure 7 shows the hierarchy of the proto patterns in their original clusters and sub-clusters. They can be explained using established theories and are commonly built on an empirical basis, for example, pattern candidates from Game Design [43] were formulated based on the players' experiences in various popular video games, and those from Spatial Design [10] were implemented and evaluated through the real site project "the Idea Lab".…”
Section: Design Patterns For Hybrid Creative Learning Spacesmentioning
confidence: 99%