Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025791
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Cited by 29 publications
(2 citation statements)
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“…Very few studies can be found that provide theoretical frameworks and guidelines on the digitalization of feedback both before and during lockdown education. A limited number of studies outline dimensions such as socio-psychological factors [8] or focus on a very specific type of learning case for feedback [9]. Furthermore, none of them considered the experiences and needs of massive switching to online education as observed in lockdown learning processes.…”
Section: Related Researchmentioning
confidence: 99%
“…Very few studies can be found that provide theoretical frameworks and guidelines on the digitalization of feedback both before and during lockdown education. A limited number of studies outline dimensions such as socio-psychological factors [8] or focus on a very specific type of learning case for feedback [9]. Furthermore, none of them considered the experiences and needs of massive switching to online education as observed in lockdown learning processes.…”
Section: Related Researchmentioning
confidence: 99%
“…Supporting creativity in design has been considered one of the grand challenges in Human-Computer Interaction (HCI) [50,51]. Given the inherent emphasis of crowdsourcing on collecting insights rapidly and inexpensively, crowdsourcing has been suggested as a key approach for supporting creativity [3,58] and for providing authentic, timely and affordable feedback [13]. While there have been many participatory systems described in related HCI literature (e.g., [2,4,8,9,26]), we firmly root our work in web design and online feedback systems.…”
Section: Related Workmentioning
confidence: 99%