Psychological Aspects of Cyberspace 2008
DOI: 10.1017/cbo9780511813740.012
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Online Motivational Factors: Incentives for Participation and Contribution in Wikipedia

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Cited by 113 publications
(130 citation statements)
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“…A number of participants explained that sharing content on a wiki suggests that this content is subject to changes since their understanding of the concept of a wiki implies that content is open and thus anyone can make edits and changes (cf. [2,30,24]. This kind of what we call open or network structure is driven by the open interactions that take place when people share content with each on the wiki.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…A number of participants explained that sharing content on a wiki suggests that this content is subject to changes since their understanding of the concept of a wiki implies that content is open and thus anyone can make edits and changes (cf. [2,30,24]. This kind of what we call open or network structure is driven by the open interactions that take place when people share content with each on the wiki.…”
Section: Discussionmentioning
confidence: 99%
“…Openness is one of the most intriguing aspects of wikis. In principle, a wiki is open and allows its users to jointly create, edit, change, and delete content [24]. It also allows for knowledge shaping which is a purposeful activity to transform existing knowledge on the wiki into more useful knowledge through reorganizing, rewriting, and integrating content [30].…”
Section: Introductionmentioning
confidence: 99%
“…Previous literature found amateurism (participation for leisure and hobbies) and altruism (participation for contribution to society) as major motivators for participation in collective intelligence [20][21][22][23][24][25][26]. These two mechanisms for motivation are not necessarily exclusive but, rather, oftentimes appear simultaneously.…”
Section: Motivation Of Participation: Why Does One Participate?mentioning
confidence: 98%
“…An active crowd of participants is crucial for such systems, raising the question of providing tailored incentives that will promote user motivation [18,19]. Traditional approaches focus on economic approaches including tangible incentives such as monetary prizes [4,11,18,19], algorithmic approaches such as improving software [20], encouraging social-psychological perspectives on the notion of gaining reputation [21], or expression of open-source ideology [22]. A recent direction is offering the enjoyable qualities of gameplay in nongame systems, coined as gamification [23].…”
Section: Gamification and Crowdsmentioning
confidence: 99%