2005
DOI: 10.1007/s11257-005-2304-5
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Ontology-Based User Modeling in an Augmented Audio Reality System for Museums

Abstract: Abstract. Ubiquitous computing is a challenging area that allows us to further our under-7 standing and techniques of context-aware and adaptive systems. Among the challenges is 8 the general problem of capturing the larger context in interaction from the perspective 9 of user modeling and human-computer interaction (HCI). The imperative to address this 10 issue is great considering the emergence of ubiquitous and mobile computing environments. 11This paper provides an account of our addressing the specific pr… Show more

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Cited by 86 publications
(52 citation statements)
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“…The ec(h)o project (Hatala and Wakkary, 2005) took an entirely different approach, experimenting with tangible and embodied interaction, applying visionbased localization and combining it with RFID technology: a wooden cube enriched with orientation sensors was used to interact with the system, and…”
Section: On the Go: Tablet Pda And Phones Wearable And Tangiblementioning
confidence: 99%
“…The ec(h)o project (Hatala and Wakkary, 2005) took an entirely different approach, experimenting with tangible and embodied interaction, applying visionbased localization and combining it with RFID technology: a wooden cube enriched with orientation sensors was used to interact with the system, and…”
Section: On the Go: Tablet Pda And Phones Wearable And Tangiblementioning
confidence: 99%
“…The Kurio system extends our own prior research on the use of adaptivity and tangible user interfaces within a museum environment in a project known as ec(h)o [1,2]. Museums and cultural heritage spaces have provided fertile ground for a number of projects investigating how to engage people with electronic guides or audio tours aimed at augmented information retrieval, novel museum visit interactions, and new approaches to learning in museums.…”
Section: Introductionmentioning
confidence: 88%
“…For example, HyperAudio [3] dynamically adapted the presented content and hyperlinks to stereotypical assumptions about a user, and to what a user has already accessed and seems interested in. The augmented audio reality system for museums ec(h)o [4] treated user interests in a dynamic manner, and adapted its user model on the basis of a user's interactions with the system. The collected user modelling data were used to deliver personalised information associated with exhibits via audio display.…”
Section: Related Researchmentioning
confidence: 99%