IISA 2014, the 5th International Conference on Information, Intelligence, Systems and Applications 2014
DOI: 10.1109/iisa.2014.6878820
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Ontology development to support the Open Public data - The Greek case

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Cited by 10 publications
(3 citation statements)
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“…Besides this, AI/ML can be used to select and generate diverse and related game content, even from sources of Open and Big Data (cf. [70] for a Monopoly clone populated with Open Data [65] to teach Big Data rankings and associations in the context of a primary school geography course or [13] for an approach that uses Open Data in a card game for environmental education), making games more relevant to everyday life. In this chapter, we outlined some of the more prominent approaches which combine AI/ML with game design concepts and player behaviour to provide information about player experience and generate content that's predicted to maximise engagement.…”
Section: Discussionmentioning
confidence: 99%
“…Besides this, AI/ML can be used to select and generate diverse and related game content, even from sources of Open and Big Data (cf. [70] for a Monopoly clone populated with Open Data [65] to teach Big Data rankings and associations in the context of a primary school geography course or [13] for an approach that uses Open Data in a card game for environmental education), making games more relevant to everyday life. In this chapter, we outlined some of the more prominent approaches which combine AI/ML with game design concepts and player behaviour to provide information about player experience and generate content that's predicted to maximise engagement.…”
Section: Discussionmentioning
confidence: 99%
“…Besides this, AI/ML can be used to select and generate diverse and related game content, even from sources of Open and Big Data (cf. [70] for a Monopoly clone populated with Open Data [65] to teach Big Data rankings and associations in the context of a primary school geography course or [13] for an approach that uses Open Data in a card game for environmental education), making games more relevant to everyday life. In this chapter, we outlined some of the more prominent approaches which combine AI/ML with game design concepts and player behaviour to provide information about player experience and generate content that's predicted to maximise engagement.…”
Section: Discussionmentioning
confidence: 99%
“…However, the alignment of vocabularies remains imperative to deal with vocabulary heterogeneity when aggregating and independently provided data. As highlighted by Theocharis [75], the diversity of terms employed across public sector bodies has already led to confusion during data searches and interconnections. Distinct vocabularies depict data at varying levels of detail, covering overlapping yet not identical facets of the domain, bringing to a granularity mismatch.…”
Section: Heterogeneitymentioning
confidence: 99%