2020
DOI: 10.36079/lamintang.ijmari-0201.83
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OOP-AR: Learn Object Oriented Programming Using Augmented Reality

Abstract: Object-Oriented Programming (OOP) is one of the challenging concept in computer science education especially for novice programmers. To help students understand this concept, this research try to blend OOP with Augmented Reality (AR). The reason because AR can give fun aspect to the learner, which can also help learner to focus longer without distraction. For this research purpose, the target audience is 20 university students with different ability in programming and augmented reality experience. The overall … Show more

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Cited by 6 publications
(6 citation statements)
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“…ADDIE [13] [14] [15], Evolutionary Prototype Model [16], Rapid Application Development [17], Rapid Prototyping [18], waterfall [19], Multimedia Development Life Cycle [20] [21], Prototyping [22] [23], Object Oriented Analysis and Design [24] are some of the development methods used in previous studies. Multimedia Development Life Cycle (MDLC) is chosen as the method used for application development in this study based on input from several experts and considering the current needs and constraints.…”
Section: Life Cycle Development Methods For Multimedia Developmentmentioning
confidence: 99%
“…ADDIE [13] [14] [15], Evolutionary Prototype Model [16], Rapid Application Development [17], Rapid Prototyping [18], waterfall [19], Multimedia Development Life Cycle [20] [21], Prototyping [22] [23], Object Oriented Analysis and Design [24] are some of the development methods used in previous studies. Multimedia Development Life Cycle (MDLC) is chosen as the method used for application development in this study based on input from several experts and considering the current needs and constraints.…”
Section: Life Cycle Development Methods For Multimedia Developmentmentioning
confidence: 99%
“…Class diagram merupakan himpunan kelas-kelas,kolaborasi-kolaborasi serta relasi-relasi dijumpai pada permodelan system berorientasi objek dan bersifat statis (Abidin & Zawawi, 2020).…”
Section: Class Diagramunclassified
“…Memperlihatkan himpunan use case dan suatu jenis khusus dari kelas untuk mengorganisasi dan memodelkan perilaku suatu system yang dibutuhkan pengguna (Abidin & Zawawi, 2020) 3. Activity Diagram.…”
Section: Use Case Daigramunclassified
“…The reason why Sezali et al [4] used AR is using textbook in teaching and learning process causes students become bored and easily to fall asleep during class, while Zainal & Abdullah [5] using AR because AR can give fun aspect to the learner, which can also help learner to focus longer without distraction.…”
Section: Related Work 21 Effectiveness and Usability Evaluationmentioning
confidence: 99%