2013 IEEE Virtual Reality (VR) 2013
DOI: 10.1109/vr.2013.6549423
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Cited by 8 publications
(3 citation statements)
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“…Nowadays, we dispose of a wide variety of VR and AR devices, from cheap, smartphone-based ones, such as the papercraft FOV2GO from the University of Southern California [ 10 ], to more advanced and professional devices [ 11 ] such as Microsoft HoloLens, Magic Leap One and Google Glass. In addition to assistive maintenance [ 1 , 2 ], AR has proven its effectiveness in a wide range of applications, such as training for high-precision tasks [ 12 ], indoor navigation in large buildings (such as hospitals, airports and train stations) [ 13 ], education [ 14 ], image-guided surgery [ 15 ] and telemedicine [ 16 ].…”
Section: Ar For Egocentric Visionmentioning
confidence: 99%
“…Nowadays, we dispose of a wide variety of VR and AR devices, from cheap, smartphone-based ones, such as the papercraft FOV2GO from the University of Southern California [ 10 ], to more advanced and professional devices [ 11 ] such as Microsoft HoloLens, Magic Leap One and Google Glass. In addition to assistive maintenance [ 1 , 2 ], AR has proven its effectiveness in a wide range of applications, such as training for high-precision tasks [ 12 ], indoor navigation in large buildings (such as hospitals, airports and train stations) [ 13 ], education [ 14 ], image-guided surgery [ 15 ] and telemedicine [ 16 ].…”
Section: Ar For Egocentric Visionmentioning
confidence: 99%
“…For the virtual environment, we created a small lab room with a table in front of the user and some furniture around the room. For the virtual smartphone model, we used a Samsung Galaxy S10, which we obtained for free from the TurboSquid website 12 with allowance for academic usage.…”
Section: Used Libraries and Implementation Challengesmentioning
confidence: 99%
“…They devised the FOV2GO device 6 , which was the first low-cost smartphone-based "cardboard" HMD prototype. Further evolution of the idea led to the creation of the first versions of modern VR headsets such as the Oculus Rift DK1 [12] and Google Cardboard 7 . The advent of low-cost, low-power LCD displays through the development of smartphones was directly applied in the development of modern LCD-based VR head-mounted displays.…”
Section: Chapter 1: Introductionmentioning
confidence: 99%