The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using various software, has been used many important areas such as health, security, education and sports which are using computer technology. There are a lot of computer software for three-dimensional modeling with license-paid, shareware and freeware. Poser, Daz3d and Blender software have been studied in the research. The processes of human modeling, exposure, movement, and their output are explained. It is thought that three-dimensional human models to be used in education and research activities in the field of sport sciences will be useful. The sport skills that are transferred to the computer platform turn into learning objects that many people can access from anywhere. Such as motion analysis can be carried out with detailed and low cost.