2020
DOI: 10.3991/ijet.v15i09.11779
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Optical Gamification (OG); Serial Versus Random Model to Improve Pre-Service Physics Teachers’ Concept Mastery

Abstract: OpticalGamification (OG) is an information and communication technology (ICT)-based gamification-application that applies the elements of game design in a serious context of optics. Through setting for the variations in pre-service physics teachers’ (PPTs) access to the topics presented in this application, two OG application models are generated, namely: 1) serial model; designed to facilitate PPTs who study sequentially, and 2) random models; designed to facilitate PPTs who study randomly depends on their ch… Show more

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Cited by 11 publications
(12 citation statements)
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“…The current learning process must be able to see various opportunities for using digital technology, besides that students also seem to be very familiar with the use of technology, be it smartphones or computers (Kurtz, Tsimerman, & Steiner, 2014;Velan et al, 2015;Zarzour, Bendjaballah, & Harirche, 2020). The school learning system is expected to develop students' abilities that not only focus on academic exam preparation, but also students' critical thinking skills (Changwong, Sukkamart, & Sisan, 2018;Saprudin et al, 2020;Yaldiz & Bailey, 2019). Holistically, schools need to help prepare students to become critical thinkers, resilient and insightful learners, creative problem solvers, and active members of their communities.…”
Section: Introductionmentioning
confidence: 99%
“…The current learning process must be able to see various opportunities for using digital technology, besides that students also seem to be very familiar with the use of technology, be it smartphones or computers (Kurtz, Tsimerman, & Steiner, 2014;Velan et al, 2015;Zarzour, Bendjaballah, & Harirche, 2020). The school learning system is expected to develop students' abilities that not only focus on academic exam preparation, but also students' critical thinking skills (Changwong, Sukkamart, & Sisan, 2018;Saprudin et al, 2020;Yaldiz & Bailey, 2019). Holistically, schools need to help prepare students to become critical thinkers, resilient and insightful learners, creative problem solvers, and active members of their communities.…”
Section: Introductionmentioning
confidence: 99%
“…Based on the facts presented, it is urgent to design a lecture program by including a computer as an additional supplement (Saprudin et al, 2020). Teaching materials support the lecture presentation to encourage the improvement of logical thinking skills, mathematical communication, creative thinking, critical thinking, procedural attitudes, and literacy in the Cyber Psychical System (CPS) Dispatching (Taleyarkhan et al, 2018).…”
Section: Development Program In the Futurementioning
confidence: 99%
“…Hasilnya secara bertahap siswa dampingan mengalami kemajuan yang berarti. Hal ini menegaskan bahwa service learning memudahkan siswa dalam belajar (Saprudin et al, 2020;Syamsudduha & Tekeng, 2017).…”
Section: Hasilunclassified