2022
DOI: 10.1016/j.displa.2022.102283
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Optical see-through augmented reality can induce severe motion sickness

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Cited by 39 publications
(25 citation statements)
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“…In addition to nausea, dizziness also represents a predominant symptom of VIMS (see e.g., Saredakis et al 2020 ). For this reason, the single-item FMS-D scale (Kaufeld et al, 2022 b ) was also used and queried 15 times during the simulation. Subjects were instructed to focus on dizziness and vertigo.…”
Section: Methodsmentioning
confidence: 99%
“…In addition to nausea, dizziness also represents a predominant symptom of VIMS (see e.g., Saredakis et al 2020 ). For this reason, the single-item FMS-D scale (Kaufeld et al, 2022 b ) was also used and queried 15 times during the simulation. Subjects were instructed to focus on dizziness and vertigo.…”
Section: Methodsmentioning
confidence: 99%
“…The study mentions that one primary concern is the distraction factor, where players may become engrossed in the game and fail to pay adequate attention to their surroundings, leading to accidents or injuries. Additionally, prolonged usage of MR gaming apps can result in physical strain, eye discomfort, and even musculoskeletal issues, especially when players engage in prolonged or repetitive gameplay [43]. The study emphasizes the importance of understanding these safety and health implications, particularly for game developers and policymakers, to implement safety measures, provide user guidelines, and raise players' awareness of the responsible use of location-based MR gaming apps.…”
Section: Security Safety and Privacy: Commonmentioning
confidence: 96%
“…Although several systematic reviews have reported that non-immersive exergaming to train gait and balance in pwPD is safe for use in both rehabilitation and home settings (28, 58, 59, 61), some adverse events in pwPD have been reported with both non-immersive (a non-injurious fall in a home-based step training study (69)) and immersive exergaming interventions (eyestrain and minor motion sickness during a dancing intervention using Google Glass ( 70)). We do not expect many adverse effects in the form of eyestrain and motion sickness, which is quite common in VR but not or less so with AR, in the proposed feasibility study as Reality DTx® runs on state-of-the-art AR glasses, where interactive augmented-reality content naturally blends with the real world and is largely static in case of the proposed study (71,72). Nevertheless, safety of use of immersive AR exergaming in the home setting of pwPD is yet to be determined.…”
Section: Safety Of Home-based Ar Exergamingmentioning
confidence: 99%