Motorcycle motion is largely influenced by the road geometry, which alters the allowable accelerations in longitudinal and lateral directions and influences the vertical wheel loads. Recently, a method for three-dimensional road reconstruction and its incorporation into transient and quasi-steady-state (QSS) minimum lap time simulations (MLTSs) has been proposed. The main purpose of this work is to demonstrate how significantly different results from a minimum lap time optimal control problem can be obtained when using inappropriate elevation data sources in the track reconstruction problem, and how the road model reconstructed using poor input data can lead to misleading conclusions when analyzing real vehicle and driver performances. Two road models derived from high- and low-resolution digital elevation models (DEMs) are compared and their impact on the optimal maneuver of a racing motorcycle is examined. The essentials of track identification are presented, as well as vehicle positioning on the 3D road and the generalized QSS motorcycle model. Obtained 3D and 2D road models are analyzed in detail, on a case example of the Road Atlanta racetrack, and used in minimum lap time simulations, which are validated by the experimental data recorded on the Supersport motorcycle. The comparative analysis showed that great care should be taken when selecting the elevation dataset in the track reconstruction process, and that the 1 m resolution local DEMs seem to be sufficient to obtain MLTS results close to the measured ones. The example of using the 3D free-trajectory QSS minimum lap time problem to localize the track segments where real driver actions can be improved is also presented. The differences between simulation results on different road models of the same racetrack can be large and influence the interpretation of optimal maneuver.