2017
DOI: 10.1016/j.comnet.2017.05.002
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Optimized secondary user selection for quality of service enhancement of Two-Tier multi-user Cognitive Radio Network: A game theoretic approach

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Cited by 30 publications
(16 citation statements)
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References 23 publications
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“…Recently, cognitive radio has emerged in numerous research papers as a promising technology to solve the spectrum inefficiency/scarcity problem. For instance, in [23], secondary users have been categorized by the authors based on their required quality of service, and by utilizing an auction-based model, where the authors increased the spectrum efficiency of their network. The authors in [24], presented multiple cooperation policies between SUs and primary users (PUs).…”
Section: A Related Workmentioning
confidence: 99%
“…Recently, cognitive radio has emerged in numerous research papers as a promising technology to solve the spectrum inefficiency/scarcity problem. For instance, in [23], secondary users have been categorized by the authors based on their required quality of service, and by utilizing an auction-based model, where the authors increased the spectrum efficiency of their network. The authors in [24], presented multiple cooperation policies between SUs and primary users (PUs).…”
Section: A Related Workmentioning
confidence: 99%
“…In [39], a two tier CRN was developed that consists of one tier for the primary users and the two tiers for the secondary users comprising of real and non-real time users. In [40], authors used the auction game model to optimize the two-tier CRN overcoming the limitations of the approach in [39].…”
Section: Relate Workmentioning
confidence: 99%
“…We describe the auction game model used in the one tier CRN to ensure that all users get a fair chance to use the spectrum. The auction game model considers all users as cognitive radio users and allows them to sense the spectrum for possible transmission [40]. After sensing, users make a collaborative decision on the ity metric.…”
Section: Auction Game Modelmentioning
confidence: 99%
“…The decision making processes based on collaborative models allow the of use of different techniques, under probabilistic models. In [23], secondary users are classified into two levels: users in real time (RT) and users in non-real time (NRT). This enables to study the conflict and cooperation between both levels that make use of game theory.…”
Section: Introductionmentioning
confidence: 99%