2011 IEEE Congress of Evolutionary Computation (CEC) 2011
DOI: 10.1109/cec.2011.5949863
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Optimizing player behavior in a real-time strategy game using evolutionary algorithms

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Cited by 20 publications
(11 citation statements)
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“…Probably these aspects make these type of games less researched than their turn-based games counterparts [12], despite the great number of know open challenges such as: adversarial real-time planning, decision making under uncertainty of partially observable domains, learning from experience or observation, opponent modeling, spatial and temporal reasoning, navigation, resource management and collaboration [13], [14].…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Probably these aspects make these type of games less researched than their turn-based games counterparts [12], despite the great number of know open challenges such as: adversarial real-time planning, decision making under uncertainty of partially observable domains, learning from experience or observation, opponent modeling, spatial and temporal reasoning, navigation, resource management and collaboration [13], [14].…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%
“…An example of evolutionary algorithm applied to evolve parameters of a RTS game player can be found in [12].…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%
“…It is available online. 7 The GP Challenge dataset 8 was proposed as a GP benchmark by Widera et al [56]. The problem is to model the energy function of various proteins in terms of numerical input features.…”
Section: Symbolic Regressionmentioning
confidence: 99%
“…Others (Ms. Pacman 19 [12], AI Challenge 20 [8], Robocode 21 [20], and Battle Code 22 ) require head to head comparison of controllers. The advantage is obvious in a competition scenario: the difficulty of the problem increases as the quality of solutions improve.…”
Section: Planning and Controlmentioning
confidence: 99%
“…Probably these aspects make real-time strategy games less researched than their turn-based counterparts [13], despite the great number of know open challenges such as: adversarial real-time planning, decision making under uncertainty of partially observable domains, learning from experience or observation, opponent modeling, spatial and temporal reasoning, navigation, resource management and collaboration [14], [15].…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%