2017
DOI: 10.1007/978-3-319-57969-6_10
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Optimizing Propositional Networks

Abstract: General Game Playing (GGP) programs need a Game Description Language (GDL) reasoner to be able to interpret the game rules and search for the best actions to play in the game. One method for interpreting the game rules consists of translating the GDL game description into an alternative representation that the player can use to reason more efficiently on the game. The Propositional Network (PropNet) is an example of such method. The use of PropNets in GGP has become popular due to the fact that PropNets can sp… Show more

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Cited by 14 publications
(17 citation statements)
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“…GDL (Love et al, 2008) is a low-level logic-based game description language, where games are described as logic programs consisting of many low-level propositions. Many GDL-based agents convert such a GDL description into a propositional network (Schkufza et al, 2008;Cox et al, 2009;Sironi and Winands, 2017), which can more efficiently process the games than Prolog-based reasoners or other similar techniques. Such propositional networks can be automatically constructed from GDL descriptions, and the structure of such a network remains constant across all game states of the same game.…”
Section: Deep Learning In General Game Playingmentioning
confidence: 99%
“…GDL (Love et al, 2008) is a low-level logic-based game description language, where games are described as logic programs consisting of many low-level propositions. Many GDL-based agents convert such a GDL description into a propositional network (Schkufza et al, 2008;Cox et al, 2009;Sironi and Winands, 2017), which can more efficiently process the games than Prolog-based reasoners or other similar techniques. Such propositional networks can be automatically constructed from GDL descriptions, and the structure of such a network remains constant across all game states of the same game.…”
Section: Deep Learning In General Game Playingmentioning
confidence: 99%
“…GDL [16] is a low-level logic-based game description language, where games are described as logic programs consisting of many low-level propositions. Many GDL-based agents convert such a GDL description into a propositional network [23,7,28], which can more efficiently process the games than Prolog-based reasoners or other similar techniques. Such propositional networks can be automatically constructed from GDL descriptions, and the structure of such a network remains constant across all game states of the same game.…”
Section: Deep Learning In General Game Playingmentioning
confidence: 99%
“…This is one of crucial limitations of GDL to make it more applicable in the AI workflows. The fastest GDL interpreters are based on Prolog and propositional networks [19] which instantiate all possible variables and lead to massive structures. There are cases (e.g.…”
Section: A Poor Interpretation Performancementioning
confidence: 99%