2021
DOI: 10.51982/bagimli.817756
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Ortaokul Öğrencilerinde Dijital Oyun Bağımlılığının Fiziksel Aktivite ve Uyku Alışkanlıklarına Etkisi

Abstract: Objectıve: The aim of this study is to investigate the effect of digital game addiction on physical activities and sleep habits of secondary school students. Method: The study was conducted on 100 middle school students (F: 56, M: 44) who were 5th, 6th, 7th and 8th grades. Students' digital game addiction was evaluated by the Digital Game Addiction Scale for Children (DGAS-C), physical activity levels was evaluated by the Primary School Students' Physical Activity Questionnaire (PAQ), sleep habits was evaluate… Show more

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Cited by 13 publications
(17 citation statements)
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References 27 publications
(23 reference statements)
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“…In a study conducted by Mustafaoğlu and Yasacı (2018), the negative effects of playing digital games on the mental and physical health of children were examined. In this study, it was determined that 85.2% of children aged 7-15 use tablets and 72.1% use mobile phones, on the other hand, these individuals play digital games for an average of 3 hours a day.…”
Section: Discussionmentioning
confidence: 99%
“…In a study conducted by Mustafaoğlu and Yasacı (2018), the negative effects of playing digital games on the mental and physical health of children were examined. In this study, it was determined that 85.2% of children aged 7-15 use tablets and 72.1% use mobile phones, on the other hand, these individuals play digital games for an average of 3 hours a day.…”
Section: Discussionmentioning
confidence: 99%
“…Huizinga'nın (1950) "Homo Ludens" adlı çalışması ile kuramsal düzeyde başlayan oyun alanı çalışmaları, dünya üzerinde toplumların oyun kültürlerinin dönüşümleri ile bireylerin bu alandaki etkilerinin boyutları üzerine odaklanmaktadır. Bu alanda ilköğretim üzerine yapılan çalışmalar arasında; (Çakır, 2013;Horzum v.d.,2008;Üstündağ, 2019;Dursun ve Eraslan-Çapan, 2018;Oral ve Arabacıoğlu 2019;Güvendi v.d., 2019Güvendi v.d., , Öner, 2020Kuşay ve Akbayır, 2015;Gözüm ve Kandır, 2020;Özer, 2020;Aydoğdu, 2021;Marufoğlu ve KutluTürk, 2021;Kestane, 2019;Ekinci v.d., 2017;Hazar ve Hazar, 2018d;Öztürk Eyimaya v.d., 2020Öztürk Eyimaya v.d., , Özmen,2019Gökbulut,2020;Küçük ve Çakır, 2020;Talan ve Kalınkara, 2020); Lise Öğrencileri üzerine odaklanan çalışmalarda; (Taylan v.d., 2017;Taylan, Topal ve Ayaz, 2018, Göldağ, 2018Soyöz-Semerci ve Balcı, 2020;Temiz, Korkmaz ve Çakır, 2020); Üniversite öğrencilerinin dijital oyunlarda bağımlılık düzeyini inceleyen temel araştırmalarda; (Çavuş v.d., 2016;Aktaş ve Bostancı Daştan, 2021;Orak v.d., 2021); Diji-tal oyunlar konusunu pandemi üzerinden ele alan (Dağ v.d., 2021;Küçükvardar ve Türel, 2022;Güzen, 2021;Karataş, 2021); Dijital Oyunlar konusunda sektörel bazlı yapılan araştırmalarda; (Yengin, 2011;Coşkun ve Öztürk 2016;Hazar, 2019b;Binark, 2009;Hazar v.d., 2017c;Griffiths ve Davies, 2005;…”
Section: öNceki çAlişmalarunclassified
“…Some studies have shown that children who spend excessive time playing digital games have a decrease in academic achievement [24], inadequate and irregular sleep habits [25], insufficient physical activity [26], obesity [27] and musculoskeletal problems [28]. Physical health problems such as dryness, pain and redness in the eyes have also been reported [29].…”
Section: Introductionmentioning
confidence: 99%
“…Digital game addiction has been seen as a serious problem in terms of causing behavioral problems and focus problems in children [31][32][33][34][35]. Considering the literature [18][19][20][21][22][23][24][25][26][27][28][29], it was thought that digital game addiction would be related with serious depression symptoms in young children. In addition, it was thought that by revealing the relationship between digital game addiction and depression in young children, we could attract the attention of researchers working in the field of child health and ensure further examination of this issue, which poses serious risks for children's health.…”
Section: Introductionmentioning
confidence: 99%