2015 IEEE Virtual Reality (VR) 2015
DOI: 10.1109/vr.2015.7223456
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OSVR: An open-source virtual reality platform for both industry and academia

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Cited by 9 publications
(5 citation statements)
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“…This combination through the use of VR would provide the advantages of traditional online evaluation, i.e., the possibility of having quantitative measures of performance, and those of an evaluation related to a functioning comparable to the actual daily one of the subject such as the one emerging from the method based on discrepancy between the information of the subject and those of the caregiver. This approach is encouraged by the affordable prices of several VR devices and available open source software that allows non-expert users to modify pre-existing virtual environment with respect to the needs of clinical or research settings (Riva et al, 2007). Furthermore, the specific features of the different systems, such as the possibility of moving in the real environment, the detection of body movements, levels and modes of interaction with the virtual environment, help to different requests (simple exposure, spatial navigation of the environment, need to interact with elements of the environment) related to the study or clinical assessment of the various cognitive functions.…”
Section: Resultsmentioning
confidence: 99%
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“…This combination through the use of VR would provide the advantages of traditional online evaluation, i.e., the possibility of having quantitative measures of performance, and those of an evaluation related to a functioning comparable to the actual daily one of the subject such as the one emerging from the method based on discrepancy between the information of the subject and those of the caregiver. This approach is encouraged by the affordable prices of several VR devices and available open source software that allows non-expert users to modify pre-existing virtual environment with respect to the needs of clinical or research settings (Riva et al, 2007). Furthermore, the specific features of the different systems, such as the possibility of moving in the real environment, the detection of body movements, levels and modes of interaction with the virtual environment, help to different requests (simple exposure, spatial navigation of the environment, need to interact with elements of the environment) related to the study or clinical assessment of the various cognitive functions.…”
Section: Resultsmentioning
confidence: 99%
“…The more complex systems allow the planning of more interactive tasks but, besides having a higher cost, implies a greater difficulty in the development of the program. However, there are platforms for the development of VR environments, such as Neuro VR (Riva et al, 2007), suitable for use by non-experts, with the possibility of creating high-quality environments.…”
Section: Self-awareness Assessment: the Potential Of Virtual Realitymentioning
confidence: 99%
“…On Linux, the 2D/3D library is typically Mesa 3D Graphics Library, which implements the APIs of OpenGL and Vulkan [30,56,65]. Examples of the rendering engine include Unity, OSVR and OpenVR [13,67,72]. To ensure 2D/3D calls are indeed invoked on the server, a graphics interposer library is employed [17].…”
Section: Cloud 3d Rendering Systemmentioning
confidence: 99%
“…The software has been implemented in C++, based on the Open-Source Virtual Reality (OSVR) Application Programming Interface (API) [4], the Open Graphics Library (OpenGL) [3], and the ffmpeg library [2]. We performed all tests and the data collection campaign on Linux OS with the Razer OSVR Hacker Development Kit 2 (HDK2) HMD [14] but the software is expected to be compatible with any HMD and Windows OS.…”
Section: Softwarementioning
confidence: 99%