2011 10th IEEE International Symposium on Mixed and Augmented Reality 2011
DOI: 10.1109/ismar.2011.6092389
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Out of reach? — A novel AR interface approach for motor rehabilitation

Abstract: Mixed reality rehabilitation systems and games are demonstrating potential as innovative adjunctive therapies for health professionals in their treatment of various hand and upper limb motor impairments. Unilateral motor deficits of the arm, for example, are commonly experienced post stroke. Our TheraMem system provides an augmented reality game environment that contributes to this increasingly rich area of research. We present a prototype system which "fools the brain" by visually amplifying users' hand movem… Show more

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Cited by 40 publications
(15 citation statements)
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“…The following Table 1 enumerates some of present AR-based rehabilitation systems [6,7,8,9,10,11,12] , which can be carried out wrist training, with a comparative analysis of these systems' three aspects that include the components, training process, evaluation methods and features of system. These systems can provide a favorable training environment for patients with high interest and deep immersion.…”
Section: Related Workmentioning
confidence: 99%
“…The following Table 1 enumerates some of present AR-based rehabilitation systems [6,7,8,9,10,11,12] , which can be carried out wrist training, with a comparative analysis of these systems' three aspects that include the components, training process, evaluation methods and features of system. These systems can provide a favorable training environment for patients with high interest and deep immersion.…”
Section: Related Workmentioning
confidence: 99%
“…Several AR systems have used a variety of interaction methods such as gloves [26], [33], real objects [1], [23], [25], small markers attached to the hand [19] and contact-less tracking [10], [31]. Thereby, different visualization styles have been used, such as monitors [10], [25], [31], [33], 2D or 3D rendering in direct environment of the patient (2D: [19], [23], 3D: [1], [26]). …”
Section: Introductionmentioning
confidence: 99%
“…Several AR systems have used a variety of interaction methods such as gloves [26], [33], real objects [1], [23], [25], small markers attached to the hand [19] and contact-less tracking [10], [31]. Thereby, different visualization styles have been used, such as monitors [10], [25], [31], [33], 2D or 3D rendering in direct environment of the patient (2D: [19], [23], 3D: [1], [26]). …”
Section: Introductionmentioning
confidence: 99%