2021
DOI: 10.1016/j.humov.2021.102770
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Overground gait training using virtual reality aimed at gait symmetry

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Cited by 9 publications
(4 citation statements)
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“…Real-time biofeedback tools and injury prevention programs can modify vGRF 65 , 66 . Although there is no evidence-based recommendation for CAI gait training, it may support the rehabilitation of inter-limb asymmetry and reduce the risk of re-injury 67 . We surmise that for asymmetry changes to be maintained by patients with CAI, a more inclusive approach to gait training is probably needed to restore proper vGRF and improve the patterns of muscle activity as these factors play a role in an patient’s loading pattern.…”
Section: Discussionmentioning
confidence: 99%
“…Real-time biofeedback tools and injury prevention programs can modify vGRF 65 , 66 . Although there is no evidence-based recommendation for CAI gait training, it may support the rehabilitation of inter-limb asymmetry and reduce the risk of re-injury 67 . We surmise that for asymmetry changes to be maintained by patients with CAI, a more inclusive approach to gait training is probably needed to restore proper vGRF and improve the patterns of muscle activity as these factors play a role in an patient’s loading pattern.…”
Section: Discussionmentioning
confidence: 99%
“…The authors randomly divided all subjects The intervention process of VR in rehabilitation treatment of stroke patients into three groups. Among them, 12 subjects consisted of a VR robot-assisted gait training (VRGT) group [34], 12 subjects were in the Auditory Robot Gait Training (ARGT) group, and 16 subjects were in the control group. The subjects received VR and auditory stimulation, meanwhile received robot-assisted gait training for 45 min each time, 3 times a week for a total of 6 weeks, and received general physical therapy for 30 min, five times a week for 6 weeks.…”
Section: Effect Of Vr On the Balance Function Of Patients With Post-s...mentioning
confidence: 99%
“…There are several recently published studies, including systematic reviews and meta-analysis, which underpin the potential VR offers in gait rehabilitation. It was demonstrated that VR can support gait rehabilitation for patients with Parkinson’s Disease ( Mirelman et al, 2011 ; Lu et al, 2021 ), retrain gait symmetry ( Shideler et al, 2021 ), restore function after stroke ( Ahn and Hwang, 2019 ; Palacios-Navarro and Hogan, 2021 ; Peng et al, 2021 ), support neuro-psychomotor rehabilitation of children with cerebral palsy ( de Oliveira et al, 2016 ), improve balance and gait in older adults ( de Vries et al, 2020 ; Lee, 2020 ; Willaert et al, 2020 ; Delgado and Der Ananian, 2021 ), and is also being used to support gait training after amputation ( Darter and Wilken, 2011 ).…”
Section: Introductionmentioning
confidence: 99%