2008
DOI: 10.1525/california/9780520253612.001.0001
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Pandemonium and ParadeJapanese Monsters and the Culture of Yokai

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Cited by 21 publications
(10 citation statements)
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“…Pokémon is therefore a "discursively charged space" (Allison 2006, p. 206), drawing on the Foucaultian definition of discourse as "the cartography by which the world is mapped by values, relationships and power(s)" (Allison 2006, p. 206). This discourse is not only articulated through the guidebooks and texts Nintendo and its affiliated companies produce, but also through the interactive and communicative spaces Satoshi Tajiri built into his creation, the playground discussions and Game Boy exchanges, the taxonomies Foster (2008) refers to (see below) and the websites devoted to Pokémon discussion and explanation. We can therefore liken the franchise to what Pickering (1995) might refer to as "material performativity" in which things "act" or "do" -in that they encourage action on the part of the consumer (through play, trade, knowledge) -but also in their gateway function, encouraging consumers to interact and engage with other elements of Japanese popular culture too.…”
Section: Pokémon's Networked Assemblagementioning
confidence: 99%
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“…Pokémon is therefore a "discursively charged space" (Allison 2006, p. 206), drawing on the Foucaultian definition of discourse as "the cartography by which the world is mapped by values, relationships and power(s)" (Allison 2006, p. 206). This discourse is not only articulated through the guidebooks and texts Nintendo and its affiliated companies produce, but also through the interactive and communicative spaces Satoshi Tajiri built into his creation, the playground discussions and Game Boy exchanges, the taxonomies Foster (2008) refers to (see below) and the websites devoted to Pokémon discussion and explanation. We can therefore liken the franchise to what Pickering (1995) might refer to as "material performativity" in which things "act" or "do" -in that they encourage action on the part of the consumer (through play, trade, knowledge) -but also in their gateway function, encouraging consumers to interact and engage with other elements of Japanese popular culture too.…”
Section: Pokémon's Networked Assemblagementioning
confidence: 99%
“…Allison notes that Pokémon is therefore a "borrowing and reinvention of a Japanese cultural past (gift exchange, supernatural spirits, otherworldly aestheticism)" (Allison 197). Michael Dylan Foster (2008) similarly links Pokémon to the yokai tradition, not just in terms of individual characters, but in the way success is based on knowledge about these creatures: "handbooks and catalogs list, illustrate, organise, and describe these creatures in classic hakubutsugaku-style: "Pokémon of the prairies", "Pokémon of the mountains", "Pokémon of the forests", and the like" endowing the Pokémon world with its own history and even an academic discipline reminiscent of yokaigaku, appropriately called "Pokémon-gaku", or Pokémon-ology." (Foster 2008, p. 214) This taxonomy is even built into the franchise in the form of the Pokédex, an electronic device listing Pokémon 's statistics vi .…”
Section: The Kawaii Aesthetic Of Pokémonmentioning
confidence: 99%
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“…Here Pokémon is essentially articulating the materialism/conservation debate and, more importantly, provides a model for how to address it – the Phylomon project, essentially using the Pokémon model but with real biodiversity and ecology informing the content. In a sense the yokai-like taxonomy of Pokémon , identified by Foster (2008), is also an adaptation of E.O. Wilson’s Biophilia hypothesis that ‘humans have an innate desire to catalog, understand, and spend time with other life-forms.…”
Section: Pokémon and The Environmentmentioning
confidence: 99%
“…Drazen (2003) relates the Japanese notion of "the gentle, compassionate spirit known as yasashisa" as being present within the anime alongside teamwork, and persistence in the face of adversity (p. 12). Several authors have connected Pokémon creatures to the Japanese yokai folklore (Allison, 2006;Bainbridge, 2014b;Foster, 2008). Bainbridge (2014b) notes that "Pokémon are monsters in the yokai tradition (Japanese folkloric monsters and supernatural beings but more often used to describe any supernatural or unaccountable phenomena)" (p. 8).…”
Section: Pokémon As Japanesementioning
confidence: 99%