Proceedings of the 2020 ACM Designing Interactive Systems Conference 2020
DOI: 10.1145/3357236.3395502
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Cited by 16 publications
(2 citation statements)
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“…First, there is the experienced space of humanity, its mathematical components that manifest the place the human playing is standing in (e.g. on a map [88,89] that has been designated as a park, home, church, or some other entity on open-street map [41] 1 ). Second, there is an additional space created by procedurally created elements that are mediated by computer or in this case, a mobile device.…”
Section: The Magic Circle Play and How Lbgs Use Spacementioning
confidence: 99%
“…First, there is the experienced space of humanity, its mathematical components that manifest the place the human playing is standing in (e.g. on a map [88,89] that has been designated as a park, home, church, or some other entity on open-street map [41] 1 ). Second, there is an additional space created by procedurally created elements that are mediated by computer or in this case, a mobile device.…”
Section: The Magic Circle Play and How Lbgs Use Spacementioning
confidence: 99%
“…Our method is inspired by the minimap mechanism in video games which aims to help players orientate and locate themselves and grasp their environment and targets efficiently and comprehensively. There are studies on the minimap being applied in navigation [52][53][54][55] to help players to walk and explore. Thus, we expect the design of the minimap mechanism could also be applied in the future exploratory navigation system.…”
Section: Interface Componentmentioning
confidence: 99%