2014
DOI: 10.1016/j.procs.2014.02.011
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PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism

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Cited by 30 publications
(12 citation statements)
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“…Further studies reveal that collaborative games have the potential to improve player score over time on the one hand and increase game engagement on the other [17,18]. In a further study, Silva et al [19] illustrate that collaborative games can even support and improve social interactions amongst players with autism.…”
Section: Introductionmentioning
confidence: 91%
“…Further studies reveal that collaborative games have the potential to improve player score over time on the one hand and increase game engagement on the other [17,18]. In a further study, Silva et al [19] illustrate that collaborative games can even support and improve social interactions amongst players with autism.…”
Section: Introductionmentioning
confidence: 91%
“…Tangible interaction is another approach that has also been widely explored to determine whether and how it enhances learning, users' stimulation, and satisfaction (Price et al, 2003;Zaman, Abeele, Markopoulos, & Marshall, 2012;Zuckerman & Gal-Oz, 2013). Tangible interfaces have been employed for training individuals with cognitive needs, exhibiting benefits in sociability and collaboration (Farr, Yuill, & Raffle, 2010;Silva, Raposo, & Suplino, 2014), motivation, stimulation, and physical engagement that facilitates inquiry and reflection (Sitdhisanguan, Chotikakamthorn, Dechaboon, & Out, 2012). Focusing on paper-based interaction, the Talking Paper system, which allows association of cards, drawings, and pictures with multimedia, has demonstrated children's engagement, enjoyment, and interest (Garzotto & Bordogna, 2010).…”
Section: Related Workmentioning
confidence: 99%
“…A range of benefits deriving from collaboration within a game environment has been evidenced in the research literature, including increased game enjoyment (Nardi and Harris 2006), increased sense of presence (von der Pütten et al 2012), support and improvement of social interactions (Silva et al 2014), improved communication, collaboration and teamwork skills (González-González et al 2014), improved team training (O'Connor andMenaker 2008), and improved sympathy and empathy toward patients (Octavia and Coninx 2014). Nasir et al (2015) found that playing a collaborative game resulted in increased interaction and participation in real-world collaborative tasks performed subsequently.…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 99%
“…Many collaborative games target the health domain with various objectives, e.g. helping hospitalised children to communicate and collaborate (González-González et al 2014), collaborative rehabilitation of multiple sclerosis patients (Octavia and Coninx 2014), enabling patients to virtually exercise together and interact with each other under doctor supervision (Lin et al 2015), and supporting sharing, performance and interaction among autistic players (Silva et al 2014).…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 99%