2006
DOI: 10.1007/s11423-006-9605-1
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Paradigms Regained: Toward Integrating Objectivism and Constructivism in Instructional Design and the Learning Sciences

Abstract: This article proposes a model that integrates the traditionally conflicting objectivist and constructivist approaches to instructional design. I argue that these two approaches are complementary rather than oppositional. I present and analyze two learning programs in order to show how learning events can contain both objectivist and constructivist elements. By plotting the two approaches at right angles to one another, I produce four quadrants which I then discuss and explain. What follows after that is a disc… Show more

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Cited by 76 publications
(52 citation statements)
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“…As more faculty have embraced constructivist approaches to learning that are collaborative, active, problem based, or experiential, the online environment has provided a natural environment. The constructivist-objectivist distinction may be as ambiguous as the definitions of online learning (Cronjé 2006), but in general constructivism refers to the notion that understanding can only be constructed by the learner through independent exploration and inquiry. Reality must be subjectively understood, and learners must play an active role in learning; instructors can only be facilitators.…”
Section: Literature Reviewmentioning
confidence: 99%
“…As more faculty have embraced constructivist approaches to learning that are collaborative, active, problem based, or experiential, the online environment has provided a natural environment. The constructivist-objectivist distinction may be as ambiguous as the definitions of online learning (Cronjé 2006), but in general constructivism refers to the notion that understanding can only be constructed by the learner through independent exploration and inquiry. Reality must be subjectively understood, and learners must play an active role in learning; instructors can only be facilitators.…”
Section: Literature Reviewmentioning
confidence: 99%
“…As a teacher, knowing how to evaluate a computer software product is as important as knowing how to use it (Winslow, Dickerson, & Lee, 2013). Due to a huge repository of software applications being available that includes CDROMs, the Internet, and mobile devices, educators and researchers have developed multiple frameworks for evaluating educational computer software to support teachers' selection of quality software, with Reeves and Harmon's (1993) Systematic Evaluation of Computer-Based Education being widely recognized and adapted (Cronjé, 2006;Ehlers & Pawlowski, 2006;Elissavet & Economides, 2003;Phillips, 2005;Schibeci et al, 2008). In their framework, Reeves and Harmon put forward 14 pedagogical evaluative dimensions and 10 user-interface evaluative dimensions, and these dimensions have served as a foundation for many rubrics developed in the last two decades (Coughlan & Morar, 2008;Elissavet & Economides, 2003;Kennedy et al, 1998;Schibeci, et al, 2008;Shiratuddin & Landoni, 2002).…”
Section: Background Of Educational Software Evaluation Rubricsmentioning
confidence: 99%
“…A necessidade de uma teoria da aprendizagem para embasar as decisões de criação e avaliação de estratégias educativas é ressaltada na literatura (Cronjé, 2006;Ertmer & Newby, 1993, 2013. Ertmer e Newby (1993), por exemplo, apontam dois papéis principais das teorias da aprendizagem para o desenvolvimento de metodologias de ensino: (a) servir como fonte de táticas e técnicas verificadas cientificamente e (b) servir como fundamentação para a seleção das estratégias mais adequadas ao contexto e objetivo de ensino.…”
Section: O Uso De Jogos Para O Ensinounclassified