1997
DOI: 10.1002/(sici)1096-9128(199710)9:10<947::aid-cpe279>3.0.co;2-y
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Parallel implementation of a ray tracing algorithm for distributed memory parallel computers

Abstract: Ray tracing is a well known technique to generate life‐like images. Unfortunately, ray tracing complex scenes can require large amounts of CPU time and memory storage. Distributed memory parallel computers with large memory capacities and high processing speeds are ideal candidates to perform ray tracing. However, the computational cost of rendering pixels and patterns of data access cannot be predicted until runtime. To parallelize such an application efficiently on distributed memory parallel computers, the … Show more

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Cited by 2 publications
(1 citation statement)
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“…For the supercomputer implementation, the rays that are shot need to be distributed across the available processors. There are many ways of parallelizing ray-tracing (Amri, 2003;Lee et al, 1998;Verdu et al, 1996) but little experience with this in gravitational lensing simulations. It does not matter which ray is executed on which processor, or in what order, as they are completely independent.…”
Section: Parallelizing the Ray Shootingmentioning
confidence: 99%
“…For the supercomputer implementation, the rays that are shot need to be distributed across the available processors. There are many ways of parallelizing ray-tracing (Amri, 2003;Lee et al, 1998;Verdu et al, 1996) but little experience with this in gravitational lensing simulations. It does not matter which ray is executed on which processor, or in what order, as they are completely independent.…”
Section: Parallelizing the Ray Shootingmentioning
confidence: 99%