1982
DOI: 10.1109/mcg.1982.1674492
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Parameterized Models for Facial Animation

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Cited by 393 publications
(153 citation statements)
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“…The talking head used in the studies is detailed in [11] and includes a face, eyes, tongue, and teeth, based on static 3D-wireframe meshes that are deformed using direct parameterizations by applying weighted transformations to their vertices according to principles first introduced by [12]. Figure 2 shows the 3D projection surface with and without a projection of the talking head.…”
Section: Projected Animated Faces On 3d Head Modelsmentioning
confidence: 99%
“…The talking head used in the studies is detailed in [11] and includes a face, eyes, tongue, and teeth, based on static 3D-wireframe meshes that are deformed using direct parameterizations by applying weighted transformations to their vertices according to principles first introduced by [12]. Figure 2 shows the 3D projection surface with and without a projection of the talking head.…”
Section: Projected Animated Faces On 3d Head Modelsmentioning
confidence: 99%
“…Parametric face models [8][9][10][11] and many commercial modelers fall into this approach. The desire is to create an encapsulated model that can generate a wide range of faces based on a small set of input parameters.…”
Section: Background and Previous Workmentioning
confidence: 99%
“…The set of parameters from Parke's model [49] distinguished conformation parameters from expression parameters. This set was then extended by adding speech parameters to include lip synchronization [30,51,48,12].…”
Section: Introductionmentioning
confidence: 99%