2019
DOI: 10.1080/15456870.2019.1702550
|View full text |Cite
|
Sign up to set email alerts
|

Parasocial interactions and digital characters: the changing landscape of cinema and viewer/character relationships

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2021
2021
2025
2025

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(4 citation statements)
references
References 21 publications
0
4
0
Order By: Relevance
“…A less significant difference existed between real and CG characters ( p < .001) as well as between CG and hybrid characters ( p < .001). The CGI could feature the actor those who are alive or dead and are capable of enhancing the parasocial interaction and relatability [ 25 ]. The animated character influenced the viewer's attention.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…A less significant difference existed between real and CG characters ( p < .001) as well as between CG and hybrid characters ( p < .001). The CGI could feature the actor those who are alive or dead and are capable of enhancing the parasocial interaction and relatability [ 25 ]. The animated character influenced the viewer's attention.…”
Section: Resultsmentioning
confidence: 99%
“…Although the studies reported in this survey showed a significant difference and the hypothesis generated was accepted, some limitations still exist. The common limitations identified in the studies are short period of time for implementation [ 53 ], smaller sample size [ 27 , 37 ], nongeneralizability [ 25 , 27 , 32 , 39 , 53 ], nonrandomization trials [ 52 ], and no control group and post only group [ 45 ]. Few other studies have reported the possibility of cross-contamination among the control and experimental group [ 33 ], increased dropout of participants before completing the post-test questionnaire [ 52 ], and underestimation of participant's knowledge of expressing words which might directly affect the animation [ 57 ].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Youn and Jin, 2021)—viewers usually report much stronger parasocial responses toward human than toward animated media personas (Bond and Calvert, 2014; Giles, 2002). Along these lines, a recent study by Sheldon et al (2021) revealed that digitally created movie protagonists elicited significantly weaker PSIs than human characters, further emphasizing the impact of a persona’s ontological nature on viewer engagement.…”
Section: Introductionmentioning
confidence: 99%