“…In terms of genre, EMCA studies have explored “beat‐'em‐ups” (Hung, ), sports games (Mondada, ), massively multiplayer online games (Bennerstedt & Ivarsson, ), first‐person shooters (Reeves et al., ), adventure games (Laurier & Reeves, ), and racing, sports, platform, and real‐time strategy games (Aarsand & Aronsson, ) . Equally, we find a variety of naturalistic pre‐existing settings or arrangements of video game play in focus, such as in the home (Mondada, ) or in dedicated gaming spaces (Keating & Sunakawa, ; Sjöblom, ). While there are cases of interventions that study the introduction of novel gaming circumstances for players (e.g., see Moore et al., ), these are rare.…”