2001
DOI: 10.1504/ijtm.2001.002963
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Participative development and training for business processes in industry: review of 88 simulation games

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Cited by 26 publications
(18 citation statements)
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“…The rapidly expanding literature on participatory approaches in various domains (Cleaver 1999, Blumenthal and Jannink 2000, van den Hove 2000, Driessen et al 2001, Forssén and Haho 2001, Glendinning et al 2001, Hare et al 2003, Kujala 2003, Pereira et al 2003, Mostert 2006 shows a tremendous diversity in purpose, process design, and implementation (von Korff et al 2010). The academic debate typically focuses on what to do or analyze (Walker et al 2002), who to involve (Rowe andFrewer 2000, Fung 2006), or how to adapt to the local context (Kujala 2003, Miettinen and Virkkunen 2005, d'Aquino 2009.…”
Section: Introductionmentioning
confidence: 99%
“…The rapidly expanding literature on participatory approaches in various domains (Cleaver 1999, Blumenthal and Jannink 2000, van den Hove 2000, Driessen et al 2001, Forssén and Haho 2001, Glendinning et al 2001, Hare et al 2003, Kujala 2003, Pereira et al 2003, Mostert 2006 shows a tremendous diversity in purpose, process design, and implementation (von Korff et al 2010). The academic debate typically focuses on what to do or analyze (Walker et al 2002), who to involve (Rowe andFrewer 2000, Fung 2006), or how to adapt to the local context (Kujala 2003, Miettinen and Virkkunen 2005, d'Aquino 2009.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, we can call our study constructive action research: the solution to the problem is developed together with the case company through action research. The data were collected from three developmental action research projects with the case company, realised through process simulation projects that applied the SimLab TM method (Smeds 1994, 1997a, Forsse´n and Haho 2001, Smeds and Alvesalo 2003a, 2006.…”
Section: Research Approach and Methodsmentioning
confidence: 99%
“…Simulation games have become increasingly popular in training and education in recent years. Forssen and Haho [1] present an overview of social simulation game methods in training and participative development. They noted that these methods enable individual learning and promote both single-loop and double-loop types of organizational learning.…”
Section: Introductionmentioning
confidence: 99%
“…One particularly interesting simulation game is a virtual disk drive design studio described by Richkus et al [13] Students must design and launch new disk drives within a certain time frame, simulating the idea of time-to-market. Students can build based on three different learning styles: (1) manufacturing system integration skills. In the course of interviewing engineers from automated system design companies, we learned that line balancing automated systems in the final stage before installation is a particularly difficult and critical task.…”
Section: Introductionmentioning
confidence: 99%