2018
DOI: 10.1016/j.compedu.2017.09.006
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Participatory methodologies to promote student engagement in the development of educational digital games

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Cited by 54 publications
(21 citation statements)
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“…Despite the boom of information and communication technologies (ICT) designed for education in the last two decades, the dominant paradigm of the educational system worldwide has not changed: it remains fundamentally based on transferring knowledge to passive learners, where teachers on students impose contents and methods. According to Falcao et al (2018), technologies have been simply aggregated to this outdated structure, regardless of the radical changes they have provoked in people's lives. Yang and Huang (2008) stated that implementing an ICT programme might increase teachers' workload since they need to make efforts to prepare for and organize the new educational programme.…”
Section: Introductionmentioning
confidence: 99%
“…Despite the boom of information and communication technologies (ICT) designed for education in the last two decades, the dominant paradigm of the educational system worldwide has not changed: it remains fundamentally based on transferring knowledge to passive learners, where teachers on students impose contents and methods. According to Falcao et al (2018), technologies have been simply aggregated to this outdated structure, regardless of the radical changes they have provoked in people's lives. Yang and Huang (2008) stated that implementing an ICT programme might increase teachers' workload since they need to make efforts to prepare for and organize the new educational programme.…”
Section: Introductionmentioning
confidence: 99%
“…It is still largely based on the transfer of knowledge to passive learners, where teachers impose content and methods on students. According to Falcao et al [1], technologies were simply aggregated into this outdated structure, despite the radical changes they brought in people's lives. Schools are at the core of education systems.…”
Section: Introductionmentioning
confidence: 99%
“…2 Methodology [3,14,20] consider that educational games have always been as an effective form of training. They are used to try oneself in specially created game situations.…”
Section: Introductionmentioning
confidence: 99%
“…All this provides a certain naturalness and maximum immersion of partic-ipants within the game process. The emotional effect of the educational games is built on the participants' "living" in new experiences in the game environment, on the "discoveries" that a person makes while participating are in the game [6,20].…”
Section: Introductionmentioning
confidence: 99%