ICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2021
DOI: 10.1109/icassp39728.2021.9414056
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Patch Decoder-Side Depth Estimation In Mpeg Immersive Video

Abstract: This paper presents a new approach for achieving bitrate and pixel rate reduction in the MPEG immersive video coding setting. We demonstrate that it is possible to avoid the transmission of some depth information in the Test Model for Immersive Video (TMIV) by estimating it at the receiver's side. Although the transmitted information in TMIV is considered as non-redundant, we show that it is possible to improve this algorithm. This method provides 3.4%, 9.0%, and 12.1% average BD-rate gain for natural content … Show more

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Cited by 8 publications
(5 citation statements)
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“…Furthermore, in a situation where patch atlases are used in the DSDE context [28], a depth estimator may have to deal with small patches and significantly less information. Given that such an approach can be quite complex and decreases the number of applicable depth estimation methods, the current DSDE framework is only utilizing full frames.…”
Section: A Requirements For a Decoder-side Depth Estimatormentioning
confidence: 99%
See 1 more Smart Citation
“…Furthermore, in a situation where patch atlases are used in the DSDE context [28], a depth estimator may have to deal with small patches and significantly less information. Given that such an approach can be quite complex and decreases the number of applicable depth estimation methods, the current DSDE framework is only utilizing full frames.…”
Section: A Requirements For a Decoder-side Depth Estimatormentioning
confidence: 99%
“…Since sufficient evidence has been presented to prove the relevance of this DSDE approach in immersive video coding [2], [4], [28], one of the MIV profiles implements this principle. The MIV Decoder-Side Depth Estimation (DSDE) using Geometry Absent profile allows MIV bitstreams to not include depth maps, keeping only the information required to reconstruct it.…”
Section: Introductionmentioning
confidence: 99%
“…Such features may be used for increasing the quality of depth maps estimated at the decoder side, decreasing the total decoding time [19], or for efficient encoding of multi-plane images (MPI) [20]. Other interesting approaches were presented in [21], where a possibility of utilizing motion compensation for DSDE was examined, and [22] -where depth estimation is performed for transmitted full views and smaller patches transmitted within texture atlases [2].…”
Section: Related Workmentioning
confidence: 99%
“…bad blending and disocclusions) that often degrade the quality of experience [5]. Efforts to improve the performance of TMIV have primarily focused on improving the depth estimation and on the synthesis at the decoder side [6,7]. In [6], a patch-based estimation of the depth at the decoder side is proposed.…”
Section: Introductionmentioning
confidence: 99%
“…Efforts to improve the performance of TMIV have primarily focused on improving the depth estimation and on the synthesis at the decoder side [6,7]. In [6], a patch-based estimation of the depth at the decoder side is proposed. In [7], an iterative depth refinement process is presented that improves inter-view consistency.…”
Section: Introductionmentioning
confidence: 99%