Proceedings IEEE Virtual Reality 2001
DOI: 10.1109/vr.2001.913796
|View full text |Cite
|
Sign up to set email alerts
|

Path planning for encountered-type haptic devices that render multiple objects in 3D space

Abstract: A path-planning algorithm for encountered-type haptic devices that render multiple virtual objects in 3D space is proposed. To render multiple virtual objects with a single haptic device, the following two behaviors must be realized; (i) the device should move to the target object location in advance of the user's hand so that the user can encounter it; (ii) otherwise, the device should keep away from the user's hand, avoiding an unexpected collision. To realize such a consistent encounter, the user's hand mot… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
7
0

Publication Types

Select...
4
4

Relationship

0
8

Authors

Journals

citations
Cited by 19 publications
(7 citation statements)
references
References 11 publications
0
7
0
Order By: Relevance
“…[18]) to displace the robot to the target location without colliding obstacles. Only few of the above systems [38,72,73] rely on these components to support non-deterministic scenarios. However, they require multiple robots [58,65] or specific devices (e.g.…”
Section: Robotic Shape Displaysmentioning
confidence: 99%
“…[18]) to displace the robot to the target location without colliding obstacles. Only few of the above systems [38,72,73] rely on these components to support non-deterministic scenarios. However, they require multiple robots [58,65] or specific devices (e.g.…”
Section: Robotic Shape Displaysmentioning
confidence: 99%
“…As the FO is meant to be used as end-effector of a robotic arm, which functions as an encountered-type haptic interface (cf., [10]), it must be lightweight and easily mountable. In order to be able to render stiff objects, high stiffness of the mechanical structure is demanded (≈ 1 kN/m).…”
Section: A Requirementsmentioning
confidence: 99%
“…In this section, the dynamic performance of the FO is analyzed by switching between desired joint angles for a flat configuration and for a configuration rendering a cylinder with R = 0.1 m. By measuring the actual joint angles over time, the node errors (position and orientation) of all nodes can be calculated using (10). Position errors are defined as the distance of p S from the virtual surface, and the orientation errors are defined as the angle between r and the normal vector n(p S ) of the virtual surface at position p S (cf., Figs.…”
Section: Dynamic Performancementioning
confidence: 99%
“…Contact Module (9 DOF or more) The authors have been developing encountered-type haptic devices, such as a WYSIWYF display (Yokokohji, Hollis, and Kanade 1999) and a virtual control panel (Yokokohji, Kinoshita, and Yoshikawa 2001). Hirose (1993, 1998) developed a partial surface display system, where a small surface patch or a spherical surface around the fingertip is presented at the location of a virtual object so that the user's fingertip can touch this surface at an appropriate location.…”
Section: Base Module (6 Dof)mentioning
confidence: 99%
“…We also proposed a path-planning algorithm for encountered-type haptic devices that render multiple virtual objects arbitrarily located in three-dimensional (3D) space (Yokokohji, Kinoshita, and Yoshikawa 2001). As an implementation example, we developed a virtual control panel for automobiles to check the accessibility of switches on the panel in a early design stage.…”
Section: Introductionmentioning
confidence: 99%