2021
DOI: 10.1145/3450626.3459804
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Path replay backpropagation

Abstract: Differentiable physically-based rendering has become an indispensable tool for solving inverse problems involving light. Most applications in this area jointly optimize a large set of scene parameters to minimize an objective function, in which case reverse-mode differentiation is the method of choice for obtaining parameter gradients. However, existing techniques that perform the necessary differentiation step suffer from either statistical bias or a prohibitive cost in terms of memory and computati… Show more

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Cited by 73 publications
(35 citation statements)
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References 44 publications
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“…Neither of these approaches provides a satisfactory solution to large-scale, high resolution deep lens design of complex optical systems. Instead, we recalculate the ray-tracing simulation during backpropagation, as in [30]. First, we perform ray-tracing to simulate the sensor image without tracking gradient information.…”
Section: Adjoint Simulation For Memory Savingsmentioning
confidence: 99%
“…Neither of these approaches provides a satisfactory solution to large-scale, high resolution deep lens design of complex optical systems. Instead, we recalculate the ray-tracing simulation during backpropagation, as in [30]. First, we perform ray-tracing to simulate the sensor image without tracking gradient information.…”
Section: Adjoint Simulation For Memory Savingsmentioning
confidence: 99%
“…Path‐space DR [ZMY ∗ 20] shows better efficiency using the new Monte Carlo estimators. Path replay backpropagation [VSJ21] proposes a ray tracing‐based mega‐kernel generation that maintains linear time complexity with constant memory usage. Ray tracing‐based methods focus on photorealistic results and accurate backpropagation.…”
Section: Related Workmentioning
confidence: 99%
“…Although they have shown remarkable speedups recently, they still require exceedingly high computational costs for low‐end devices lacking hardware ray tracers. Some code optimization techniques that reduce heavy computations on high‐end hardware [NVZJ19; VSJ21] are related to our stage packing process. However, ours differs from existing techniques because it is designed to adapt to varying graphics hardware constraints.…”
Section: Related Workmentioning
confidence: 99%
“…Our technique presented above is closely related to some recent works [61,84], which formulate image-loss gradients as solutions of an adjoint transport problem. We will show that some key results in these work can be considered a specific realization of Eq.…”
Section: Relation With Prior Workmentioning
confidence: 99%