2014
DOI: 10.3109/16066359.2014.987759
|View full text |Cite
|
Sign up to set email alerts
|

Pathological video-gaming among youth: A prospective study examining dynamic protective factors

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

1
53
1
5

Year Published

2015
2015
2022
2022

Publication Types

Select...
4
4

Relationship

1
7

Authors

Journals

citations
Cited by 89 publications
(60 citation statements)
references
References 47 publications
1
53
1
5
Order By: Relevance
“…The profile of a video gamer at risk of addiction seem to be male, impulsive, with low social and emphatic competences, poor emotional regulation skills, and raised in a single-parent family (Gentile et al 2011;Lemmens et al 2011;Rehbein and Baier 2013). Conversely, personal strengths, warm family environment, parent-child connectedness, high degree of parental supervision, high level of social integration in the class, and school-related well-being appear to act as protective factors (Liau et al 2015;Rehbein and Baier 2013).…”
mentioning
confidence: 79%
See 1 more Smart Citation
“…The profile of a video gamer at risk of addiction seem to be male, impulsive, with low social and emphatic competences, poor emotional regulation skills, and raised in a single-parent family (Gentile et al 2011;Lemmens et al 2011;Rehbein and Baier 2013). Conversely, personal strengths, warm family environment, parent-child connectedness, high degree of parental supervision, high level of social integration in the class, and school-related well-being appear to act as protective factors (Liau et al 2015;Rehbein and Baier 2013).…”
mentioning
confidence: 79%
“…Research seems to relate Video Game addiction to several adverse outcomes, which are depression, anxiety, social phobia, conduct problems and lower academic achievement, and ADHD (Brunborg et al 2014;Gentile et al 2011;Liau et al 2015;Schmitt and Livingston 2015;Schou Andreassen et al 2016). However, some researchers hypothesize that the correlation found between gaming addiction and the abovementioned outcomes could be in fact reciprocal (Gentile et al 2012).…”
mentioning
confidence: 97%
“…Studies on problematic gaming among adolescents have rapidly increased in recent years (Desai, Krishnan‐Sarin, Cavallo, & Potenza, ; Kuss & Griffiths, 2012a,b; Lemmens, Valkenburg, & Peter, ; Rehbein & Baier, ). However, longitudinal studies are scarce, and the existing studies on the stability and trajectories of problematic gaming are ambiguous (Gentile et al., ; King, Delfabbro, & Griffiths, ; Konkolÿ Thege, Woodin, Hodgins, & Williams, ; Liau et al., ; Scharkow, Festl, & Quandt, ; Van Rooij, Schoenmakers, Vermulst, Van Den Eijnden, & Van De Mheen, ). In 2013, when Internet gaming disorder (IGD) was included in the DSM‐5, section 3 “Conditions for further studies” (American Psychiatric Association, ), it was stated that several aspects needed to be evaluated further before considering IGD as an actual diagnosis.…”
Section: Introductionmentioning
confidence: 99%
“…If excessive internet gaming does not lead to adverse consequences, then we agree with Kardefelt‐Winther that it should not be classified as a ‘behavioral addiction’, and we would take this argument one step further—it should not be a mental disorder at all. Our study and others , however, provide increasingly compelling evidence that, in at least a small minority of players, the consequences are extreme.…”
mentioning
confidence: 49%