2019
DOI: 10.1111/jocn.15121
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Patients’ satisfaction and experiences during elective primary fast‐track total hip and knee arthroplasty journey: A qualitative study

Abstract: The aim and the method of the study were explained to the participants and they were also informed by a standard written information form. Written informed consent was obtained from participants prior to inclusion in the study to ensure that the participation was voluntary (Declaration of Helsinki 2013).Funding: This research has been supported by a grant from Business Finland as part of a project called "Intelligent Customer-driven Solution for Orthopedic and Pediatric Surgery Care". The funder has not influe… Show more

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Cited by 35 publications
(111 citation statements)
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“…This secondary analysis is a part of a larger R&D project that co-develops a digital patient journey solution into an elective primary fast-track THA/TKA journey together with patients undergoing THA/TKA, patients who have undergone THA/TKA, healthcare professionals, researchers and health tech companies. Previously, we have examined the needs of healthcare professionals (Jansson, Harjumaa, Puhto, & Pikkarainen, 2019) and patients (Jansson, Harjumaa, Puhto, & Pikkarainen, 2020), and modified and integrated the existing eHealth solutions to meet the needs of different stakeholders. In this secondary analysis, however, we concentrate only on the identified opportunities for gamification in the selected context in order to support patients' health-related behaviour through gameful experiences.…”
Section: Introductionmentioning
confidence: 99%
“…This secondary analysis is a part of a larger R&D project that co-develops a digital patient journey solution into an elective primary fast-track THA/TKA journey together with patients undergoing THA/TKA, patients who have undergone THA/TKA, healthcare professionals, researchers and health tech companies. Previously, we have examined the needs of healthcare professionals (Jansson, Harjumaa, Puhto, & Pikkarainen, 2019) and patients (Jansson, Harjumaa, Puhto, & Pikkarainen, 2020), and modified and integrated the existing eHealth solutions to meet the needs of different stakeholders. In this secondary analysis, however, we concentrate only on the identified opportunities for gamification in the selected context in order to support patients' health-related behaviour through gameful experiences.…”
Section: Introductionmentioning
confidence: 99%
“…The “postoperative pain and medication” category seems to reflect the increasing importance for pain management due to the increasing outpatient joint replacement surgeries. A recent study on patients with THA/TKA reveals that patients expressed concerns about under‐treated postoperative pain and the difficulty in weaning from multimodal analgesic strategies (Jansson et al, 2019). Their study also suggests the information given preoperatively was inadequate for dealing with post‐discharge problems.…”
Section: Discussionmentioning
confidence: 99%
“…The current standard clinical pathway involves 12 to 60 face-to-face visits over a period of three months [4]. This is not only costly and difficult to manage, especially for isolated and disadvantaged populations [4], but if not done successfully leads to poor clinical outcomes and low patient satisfaction [5]. Moreover, clinical best practice notes that this 5-month window post-surgery is imperative for optimal recovery and best results [6].…”
Section: Introductionmentioning
confidence: 99%