2014
DOI: 10.14236/ewic/hci2014.26
|View full text |Cite
|
Sign up to set email alerts
|

Pausing or not? Examining the Service Walkthrough Technique

Abstract: We explore direct interaction of human and multi-rotor robots and its applications for entertainment. In this paper, we present our system that realises direct and multimodal interaction using onboard cameras and a microphone. With these onboard sensors to detect human actions, the robots' reaction chains and expands one after another. In addition, as all the processing is executed within the onboard computer, there is no need to use external devices. We describe its interaction scenario from take-off to landi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2018
2018
2023
2023

Publication Types

Select...
3
3
1

Relationship

1
6

Authors

Journals

citations
Cited by 8 publications
(5 citation statements)
references
References 7 publications
0
5
0
Order By: Relevance
“…The process followed a scenario-based design process ( Carroll, 1995 ; 2000 ; Rosson and Carroll, 2002 ; Rosson and Carroll, 2008 ), extended with the use of HMI-T Score notation from the JCF ( Lundberg and Johansson, 2020 ). Design expressed in scenarios were at different levels of abstraction, which follows earlier design cases ( Arvola and Broth, 2019 ; Blomkvist and Arvola, 2014 ; Rosson and Carroll, 2002 ; Rosson and Carroll, 2008 ): 1) Problem analysis 2) Design of scenarios of future use situations. 3) Assessment of scenarios made in the form of claims.…”
Section: Methodsmentioning
confidence: 99%
“…The process followed a scenario-based design process ( Carroll, 1995 ; 2000 ; Rosson and Carroll, 2002 ; Rosson and Carroll, 2008 ), extended with the use of HMI-T Score notation from the JCF ( Lundberg and Johansson, 2020 ). Design expressed in scenarios were at different levels of abstraction, which follows earlier design cases ( Arvola and Broth, 2019 ; Blomkvist and Arvola, 2014 ; Rosson and Carroll, 2002 ; Rosson and Carroll, 2008 ): 1) Problem analysis 2) Design of scenarios of future use situations. 3) Assessment of scenarios made in the form of claims.…”
Section: Methodsmentioning
confidence: 99%
“…The service designer documented user feedback and followed up on the user's remarks, always in an investigative, discreet and unobtrusive way without disturbing the flow or distracting the user [21]. With regard to pausing or not pausing the walkthrough session to collect user feedback [10], the VR service walkthrough adopted a middle strategy. The designer identified specific use periods where no points of interest existed in the vicinity and where the service was less intense and demanding from a cognitive perspective.…”
Section: Service Prototyping With the Vr Service Walkthrough Methodsmentioning
confidence: 99%
“…Service journeys represent a chronological sequence of interactions between users and service providers, containing both physical and intangible qualities [9]. In order to present and evaluate a service journey and improve its design, the service must be understood as a whole service experience: all interactions or touchpoints with the user should be thought of holistically [10]. When understood and experienced holistically, as a whole sequence, service parts, service moments and touchpoints will reveal something about the service that cannot be accessed through the individual service constituents [7].…”
Section: Introductionmentioning
confidence: 99%
“…He also addresses other critical aspects of service prototyping (Blomkvist, 2011), such as benefits and levels of participation and the connection with the service environment (the socalled servicescape) and experiences . In conjunction with other researchers, he also proposes a new technique, the service walkthrough (Arvola et al, 2012;Blomkvist, 2011;Blomkvist & Bode, 2012;Blomkvist & Arvola, 2014), building upon the already existing experience prototype, bodystorming and pluralistic walkthrough techniques . The service walkthrough can bring to life, in a somewhat realistic way, a service in its completeness (end-to-end) by having people physically enacting the sequence of carefully orchestrated steps of the service and live the experience as close as possible to the ideal version.…”
Section: Background Knowledge About Prototyping In Service Designmentioning
confidence: 99%