2016 IEEE Frontiers in Education Conference (FIE) 2016
DOI: 10.1109/fie.2016.7757388
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PBLMaestro: A virtual learning environment for the implementation of problem-based learning approach in Computer education

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Cited by 13 publications
(6 citation statements)
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“…While not much research has been carried out to gauge the impact of immersing VR technique, the feedback and assessment results from the students suggested that the overall quality of team work improved and that the students were highly motivated during the course. The research in [11] presented virtual teaching and learning environment to support the deployment of PBL in teaching "Network Design" for Computer Science. They leveraged gamification strategies in order to boost engagement, retention and motivation.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…While not much research has been carried out to gauge the impact of immersing VR technique, the feedback and assessment results from the students suggested that the overall quality of team work improved and that the students were highly motivated during the course. The research in [11] presented virtual teaching and learning environment to support the deployment of PBL in teaching "Network Design" for Computer Science. They leveraged gamification strategies in order to boost engagement, retention and motivation.…”
Section: Introductionmentioning
confidence: 99%
“…To summarize, the previous literature identified many aspects where using 3D and VR technologies in engineering education can enhance learning. It can enhance the development of both spatial thinking and communication skills [18,36], improve the learning efficacy [3], increase the motivation [16], and it can support the deployment of PBL in teaching [11]. Nevertheless, the VR technology is already presented as an efficient paradigm for education [5,11,18,33].…”
Section: Introductionmentioning
confidence: 99%
“…VR technology thus supports creativity and enables immersion in the project design component of engineering courses. The study presented in [15] showed that VR boosts engagement, retention and motivation in the Network design element of computer science courses. Student motivation has also been found to be increased by using VR technology [16].…”
Section: Similar Workmentioning
confidence: 99%
“…Figure shows the architecture of the system that was designed from the specifications and needs mentioned above. It is important to emphasize that technologies and standards were used and established .…”
Section: Pbl‐maestro (Learning Management System)mentioning
confidence: 99%
“…The first can be observed in Ref. . In this work we are giving a greater emphasis on the evaluation process, client participation and the laboratory environment with the use of real equipment.…”
Section: Introductionmentioning
confidence: 99%