2017
DOI: 10.34148/teknika.v5i1.46
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Pemanfaatan Augmented Reality Pada Permainan Othello

Abstract: Perkembangan teknologi telah mengubah cara pengerjaan suatu pekerjaan dari cara konvensional menjadi cara yang lebih praktis. Dengan hadirnya teknologi Augmented Reality, cara bermain yang menggunakan pion dan membalikkan pion musuh secara manual menjadi lebih mudah dalam memainkan permainan selain juga dapat berinteraksi langsung. Pembuatan permainan Othello menggunakan program Unity dengan framework Vuforia untuk mewujudkan Augmented Reality pada permainan Othello. Untuk menerapkan Augmented Reality dengan b… Show more

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Cited by 3 publications
(6 citation statements)
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“…This stage is the stage to determine goals and identify users. In addition, the components in the concept include a) types of applications and b) application users (Riyanto, 2015); 2) The definition of design is designing application specifications regarding appearance and material specifications for the needs of making applications (Riyanto, 2015); 3) Material collecting is composed clip-art, animation, graphic video, and audio. This stage parallels the assembly stage (Riyanto, 2015); 4) Assembly is the phase of compiling media obtained in a container.…”
Section: Multimedia Development Life Cycle (Mdlc)mentioning
confidence: 99%
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“…This stage is the stage to determine goals and identify users. In addition, the components in the concept include a) types of applications and b) application users (Riyanto, 2015); 2) The definition of design is designing application specifications regarding appearance and material specifications for the needs of making applications (Riyanto, 2015); 3) Material collecting is composed clip-art, animation, graphic video, and audio. This stage parallels the assembly stage (Riyanto, 2015); 4) Assembly is the phase of compiling media obtained in a container.…”
Section: Multimedia Development Life Cycle (Mdlc)mentioning
confidence: 99%
“…In addition, the components in the concept include a) types of applications and b) application users (Riyanto, 2015); 2) The definition of design is designing application specifications regarding appearance and material specifications for the needs of making applications (Riyanto, 2015); 3) Material collecting is composed clip-art, animation, graphic video, and audio. This stage parallels the assembly stage (Riyanto, 2015); 4) Assembly is the phase of compiling media obtained in a container. Making projects is based on specification of design aspects (Riyanto, 2015); 5) Testing is the stage that runs the project by considering potential errors (Riyanto, 2015); and 6) The project will be produced in a storage medium by considering the storage capacity.…”
Section: Multimedia Development Life Cycle (Mdlc)mentioning
confidence: 99%
See 1 more Smart Citation
“…Dengan adanya teknologi ini, terdapat manfaat khususnya perihal komunikasi pendidikan terutama proses pembelajaran [1]. Teknologi Augmented Reality pun dapat digunakan sebagai media edukasi permainan dan pembelajaran salah satu permainan papan di dunia [2]. Dari berbagai media komunikasi, media interaktif dalam penggunaan teknologi Augmented Reality memungkinkan dalam hal penyampaian informasi mendalam, sehingga pengguna mendapatkan pengetahuan visual dengan lebih baik.…”
Section: Pendahuluanunclassified
“…[15][16][17] The type of smartphone camera that is used does not have a certain standard and only conditionally the target object gets a fairly bright beam of light. 18 The procedure for using this application is downloading a smartphone, followed by installation on a smartphone. The installed application is then run.…”
Section: Introductionmentioning
confidence: 99%