This study aims to describe digital learning media developed for euphemism and dysphemism learning, the use of literary texts in learning, and students' responses to the developed learning media. The application of digital learning using the Android-based PowerPoint application is a manifestation of efforts to improve the quality of education by utilizing technological developments. To create a quality product, this study used Research and Development (R&D) type using the ADDIE model with five stages: analysis, design, development, implementation, and evaluation. Based on research results, the developed Android-based PowerPoint application is feasible to use in the learning process. The feasibility criteria for the PowerPoint application from the validation results from material experts obtained a percentage of 91.2% and 86.4% from media experts. Using Indonesian literary works in the form of poetry texts to implement text-based learning also makes it easier for tenth-grade science students to understand euphemisms and dysphemism. Based on the questionnaire results, the developed Android-based PowerPoint application receives a positive response with very good criteria. The convenience indicator obtains 82.65%, the attractiveness indicator with 86.5%, and the activeness indicator with 82.9%. The results of developing digital learning media in the form of an Android-based PowerPoint application to teach students euphemism and dysphemism using literary works are successfully implemented and obtained very good criteria so that they are very suitable for use in the learning process.