2021
DOI: 10.36079/lamintang.jetas-0303.317
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Pembangunan Permainan Mudah Alih Matematik 'Sifir Run' untuk Pembelajaran Topik Darab bagi Murid Sekolah Rendah

Abstract: Bidang permainan mudah alih pada era ini telah melonjakkan evolusi pendidikan dan juga membangunkan kemahiran kognitif, spatial dan kemahiran motor (skill) serta meningkatkan kemahiran ICT. Pembangunan ICT dan teknologi telah memberi banyak peluang dan ruang untuk diterokai dalam bidang permainan mudah alih. Sifir Run merupakan sebuah aplikasi permainan mudah alih yang bertemakan pembelajaran sifir. Pembangunan aplikasi ini bertujuan untuk meningkatkan kemahiran menghafal sifir dalam kalangan murid sekolah ren… Show more

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“…For instance, a study on the use of mobile games to teach math skills (Muhammad et al, 2020) illustrates their efficacy. The positive response from both parents and students to the mobile math game "Sifir Run," designed to teach multiplication concepts to elementary school students (Ishak & Abdul Rahman, 2021), further underscores the value of incorporating gamification techniques into the learning process. This integration not only fosters active student engagement but also encourages participation in classroom activities due to the ready availability of these mobile games.…”
Section: Gamification In Educationmentioning
confidence: 99%
“…For instance, a study on the use of mobile games to teach math skills (Muhammad et al, 2020) illustrates their efficacy. The positive response from both parents and students to the mobile math game "Sifir Run," designed to teach multiplication concepts to elementary school students (Ishak & Abdul Rahman, 2021), further underscores the value of incorporating gamification techniques into the learning process. This integration not only fosters active student engagement but also encourages participation in classroom activities due to the ready availability of these mobile games.…”
Section: Gamification In Educationmentioning
confidence: 99%